
A retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
You arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light. The member of the Establishment told you they'll get you an assistant after a week or two, but right now you're on your own. Enjoy your time away from the crowded cities. Explore the island and get busy in a light-keeper routine.




Erhalte sofort eine Benachrichtigung, sobald das Spiel deinen Zielrabatt erreicht
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Ukrainisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Thanks Mandalore, I hate it.
my buddy eric lives under the lighthouse i think
You're fond of me Lobster, ain't ye?
As someone who has worked in a lighthouse, I'm really in awe that the developers were able to capture what it's like to work at a lighthouse. Yeah that's an accurate representation of early lighthouse life. Yes this is a horror game with fantastic elements. Yes this has that vintage PS1 feel. The devs still went that extra mile to make sure the fresnel (fray-nell) lens looked accurate and the weight system was correct. This is all for a game that'll run you about two hours and a half of game time. No one lives under the lighthouse does a great job of building up the dread when there's no enemies lurking around the corner and telling a coherent story without having to dump diary entries on us. There's a lovely use of a soundtrack to build dread and the use of oil from the lighthouse messying up our workplace to indicate things are going horribly wrong. While there are chase sequences, it
Damn ye! Let Neptune strike ye dead Winslow! HAAARK! Hark Triton, hark! Bellow, bid our father the Sea King rise from the depths full foul in his fury! Black waves teeming with salt foam to smother this young mouth with pungent slime, to choke ye, engorging your organs til’ ye turn blue and bloated with bilge and brine and can scream no more -- only when he, crowned in cockle shells with slitherin’ tentacle tail and steaming beard take up his fell be-finned arm, his coral-tine trident screeches banshee-like in the tempest and plunges right through yer gullet, bursting ye -- a bulging bladder no more, but a blasted bloody film now and nothing for the harpies and the souls of dead sailors to peck and claw and feed upon only to be lapped up and swallowed by the infinite waters of the Dread Emperor himself -- forgotten to any man, to any time, forgotten to any god or devil, forgotten even to
I own 4 lighthouses and I can safely say that this game captures the ownership experience.
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