
Squeeze into your toga and slide on your sandals to rally the angry mobs of Okhlos and bring down the oppressive god of mythological Greece!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is indeed a pretty fun game when it comes down to its core gameplay. I'm not sure about the price tag associated with this but will gladly gives this an enthusiastic thumbs up if can pick this game up for 10 bucks or less. The best thing about this game is that it's very east to pick up and play. There really isn't much to it other than running around and picking up citizens along the way to add to your mob and wreck every thing and every one that stands in your way. It isn't all about just running around though. There are times in which you have to defend against certain types of attacks an enemy makes and when to rally the mob together to avoid a trap or hazard. The replay value comes when finishing a playthrough. Unlocking more heroes and player characters makes things a bit more easier the next time around. Each playthrough offers something a bit more different and unique
It's like Overlord and Binding of Isaac had a baby. You control a mob, point them at what needs to die/demolished and they do it. The randomized heroes are effectively the random items of Isaac and makes for some varied runs. What sets this game apart from other Rogue-likes is the difficulty curve. It actually eases the player into the game with harder enemies thrown in after certain milestones. As opposed to many games of this genre where the player is thrown into the grinder difficulty and it gets easier as the player inches their way towards a completetion due to 'legacy' items, the game has both unlockable things that carry over on top of introduction of harder enemies and a few extra levels slowly easing the player into the grinder. Some problems I've ran into during my playtime: If you run a multimonitor setup, the mouse is not locked to the screen, this made for quite a few frus
This game has some pretty cool ideas, but it basically just boils down to 'use attack command on enemies, sometimes use the defense command, and every now and then pick an upgrade'. I really wish there was a way to release people from my mob so that I could pick up unrecruited people that are walking around. The controls feel very loose, you can spam attack at an enemy for awhile as your mob wanders in their general area sort of attacking them but sort of also dying to nearby traps or attacking obviously marked explosive barrels. Also you force human slaves to carry things for you... I really wanted to like this more...
Fun, simple, great sound effects and music. Okhlos does a good job letting you know when you get hit. Enemies have decent attack design so you know when to block. And when not needing to block, running around attacking everything in sight is silly and smile-inducing. Okhlos feels like I'm playing a necromancer, but instead of summoning undead, you're running around finding new folk to join your army. There's lots of obstacles on the ground you don't want your mob running through, so some caution is needed to navigate the grounds to avoid unnecessary damage; adds a nice touch against all the combat. The pathfinding could use some improvement - some levels it feels like I'm fighting corners more than the enemies, having to go back to help navigate my units around a building when I notice some of them have gotten stuck. But overall, very enjoyable.
This is a tough game to rate. TL;DR: A very fun time killer if you buy it super cheap. I wouldn't pay $13 for it though. Maybe $5 MAX (I got it in a Humble Bundle). If you like permadeath roguelikes that unlocks stuff to make the next playthrough easier, this is pretty fun. I beat it on my second try though. Nowhere near the value of Rogue Legacy. On the one hand: It's a really fun roguelike with procedurally generated worlds. The mob feature is pretty cool and there are a lot of other features that make the game replayable. After every sublevel, you can make 1 of 3 selections to trade types of people in your mob for heroes or other mob types i.e. trade 5 citizens for a hero that adds 25% to morale, or 5 slaves for a different hero that does something else, or 5 warriors for something else as an example. The cool thing about this is there are quite a few heroes in the game so you could
Final Fight: The Pretentious Indie Version... Before the flood of hate: I'M JOKING. TL;DR - this title has a shiny wrapper, but the contents are fairly bare bones. But seriously, Okhlos is a fairly straight forward beat'em up with a mildly interesting mob mechanic. Okhlos is a beat'em up because it is mostly spam clicking, rinse-and-repeat. You drag your mob around the map to kill all the enemies and move on to the next level. This is where the game falls short, IMO. On the other hand the mob mechanic is cool, and works well, but I would have liked to have seen more done with it. Some people complain about the controls but I think they are responsive enough. I used a controller and it was good. Keep in mind, that after my first hour-and-fifteen minutes, I have unlocked 44% of the game (from statistics screen), and only died once at the end of that period (got to level 6-6). I felt it
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