
Shadows of Doubt is a detective stealth game set in a fully-simulated neo-noir metropolis. An open world stealth game with a whole city of secrets at your fingertips! Set in an alternate reality hyper-industrialized 1980s where the government outsources police work to private corporations and contractors. You play the role of a private intelligence investigator, making money by finding and selling information. Capture of the rampant serial killer carries a hefty bounty, but who knows what secrets you’ll find along the way. In this world of secrets & lies, information is power, and the cards you hold are determined by how far you’ll go to acquire it… Break into apartments, rifle through secret documents and hack security systems. The entire world is fully simulated. Each citizen has an apartment, a job, a daily routine, favorite things to do, places to go, and people to interact with. Uncover this knowledge and use it to your advantage!
There’s a serial killer on the loose, and it’s up to you to catch them by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.




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| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
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I enter a nearby canteen, having just thrown synth pork into the face of a businesswoman, completing a humiliation job I was hired for. I browse the job listings by the phone when my enforcer scanner comes alive with report of a murder. I look at the map and it is in a nearby apartment building, so I sprint to the address listed. As the elevator slows to the floor of the murder, I see the security door is shut. I climb into a nearby vent, exit in a neighbor’s apartment, leave, run to the security panel, pick the lock, turn off the cameras so I would not be seen, and make a dash for the murder scene, opening the apartment with a key found under the door mat. A short brown-haired man is sitting on the couch, next to a toy car. I whip out my handcuffs and arrest him. I proceed to the bedroom, finding a body crumpled over itself. There is an 8mm cartridge next to the body, and another toy ca
Grabbed a case to arrest somebody, the pay was very high so I was expecting very few details for the suspect, but you never know. As I opened their profile, only 4% of their information were on it, not much. I knew they had grey eyes, name starts with a Z, and their partner was a Clinic Manager. Turns out I got lucky on that one because there is only 4 Clinics in the city, and only 1 manager per clinic, so I did that leg work and went to all clinics around town to grab the profile of all of their manager. On my way to visit the first manager I got a new murder case so I make a small detour by the City Hall to get the case files, I thought I'd tackle this after my other case so I don't read anything and go straight to resume my first case. As I arrive on the floor of the first Clinic Manager, I am surprised by some Crime Scene Tape on one of the door, turns out the victim of the murder c
I went to investigate the first murder in a new save. A man had been shot to death in the street. There was no useful surveillance, no fingerprints on anything, not even the shell casings. Whoever did this was a pro. I looked up the victim's government records, investigated their home and everyone they knew. Nothing. The day was almost over and I knew that by morning the killer would strike again. At a loss, I returned to the crime scene to see if there was anything I had missed. I scoured over the pavement in desperation, looking at used napkins and empty cans for any sign of a clue. Then I found it. A crumpled piece of paper in the gutter, with an anagram of the killer's name, challenging me to find them. I read the letters and a revelation hit me like a truck: I already know the killer. Before this case, I had taken a small job to pass the time. A minor surveillance gig, I was suppo
THE CASE I had solved three or so murders before, but this one was a doozy. A dead janitor, killed in a small, one-room office off of a manufacturing floor. Gunshot wound, no casings, no bullet holes in the walls. "DEATH TO THE NEW GENERATION" was scrawled on the wall above the vic's corpse. The room was covered in prints, but they were either the victim's or his coworker, the security guard that works in the small office. I check him out -- other workers in the plant say they saw a muscular figure fleeing the scene around the time of the murder -- but it's no good. He has no obvious motive and when I search his apartment, I can't find a weapon or any ammunition that would indicate that he owns a gun. I go back to the crime scene, trying to be thorough. I must have missed something. I looked around the body and there it is: a small toy car. What was it doing here? Was this the kille
Games great, buy it. Dear devs, Let me enjoy a cigarette with my coffee please. I want to sit in a diner at 3am with a coffee and cigarette and stress about my case. Thanks Edit: I can finally enjoy a cigarette, thank you so much.
>barge into apartment >steal $200 worth of items >finally take a look at the body >killed via gunshot wounds >gun with prints of the victim is next to the body >matching caliber >"oh so its a suicide" it wasn't a suicide
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