
In the year 2085, a huge multiplex construction site becomes a victim of a massive scale hacking incident. Due to the hack, the construction robots starts to attack the workers on site. What could have possibly happened? Now you can witness it yourself, with two unique characters to control and two stories to unfold!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hour 1: A few first impressions from ground zero: Pretty great, actually. I was sort of expecting a button masher, but the combat mechanics are in fact well developed. You got your dodges, invincibility frames, special attacks and situational skills, different modes that increase your damage output for a decrease in defense. Good stuff here. The AI is a bit brain dead so far but it's not like I've played very far into it yet. The challenge modes seem pretty brutal though, and there are a lot of them, which I appreciate. As a whole, Smashing The Battle reminds me a lot of Mitsurugi Kamui Hikae, a game which I really really like. And amongst many common traits, they also share the "virtue" of being well executed packages with fun gameplay. The camera can be a bit wonky, it tends to end up turning bird-eye view, but it's easy to correct, even in the middle of battle. Nonetheless, it cou
It's kinda like Smash TV, but you have a wrench... 30 story levels, 80 challenge maps, unlockable outfits (with stat boosts) and characters, upgradeable stats, unlockable fan art, and missions/achievements that give in-game rewards. Repetitive, but fun. Incredible single-person development effort, and good use of Unity, um, assets.
Smashing the Battle is a generic 3D beat-em-up that probably draws people in with the anime style, and the unusually large cleavage of the various characters showcased. I streamed this game on Steam during the first 2 hours of launch, and was informed that this was a port of a mobile smartphone game only available in Korea. Gameplay was pretty standard, I guess you could say this plays like a single player version of Dota 2. The game's limited skillset has a couple of cooldowns and SP requirements. You are unable to obtain new skills, only upgrade the stats of your available skills. Other things to mention about the game: Repetitive gameplay: You will be fighting the same monsters, using the same actions with very little to no variety of gameplay. Keyboard controls: For those who are unable to use a controller, the default keyboard controls are pretty bad. The main problem being ge
SMASHING THE BATTLE is a VERY simple, smash'em'up tittle. What you see is what you get, nothing special, but at the same time, it has its charms. If you love what you see, get it, can't go wrong with this. There is no skill trees, no different weapons, nor equipments drops. You smash through the stages, get coins (for upgrading your stats), and scraps (for buying 8 different skins/costumes). You also get keys for unlocking lores, and fanarts. You get to play as 2 different characters. 1 is unlocked after finish the first one. Each has 110 stages to complete. (30 story / 80 challenge) Each character has 2 unique skills, and 3 basic skills. 1 move-set, 1 rolling attack. However, they are different in playstyles. You can find several power-ups during stages from boxes or enemies. Controls are responsive enough to keep you alive during the heavy fights, combat animations flow really wel
I am a simple gamer. I like bouncy boobs, and blowing things up. This game is cheap and has both. I have it on my Androids too, which I was also happy to pay for. So there.
SMASHING THE BATTLE Game Difficulty: 3-5/10 Story Completion: 1-2 hours per character story Story Rating: 2/10 Gameplay Rating: 3/10 Soundtrack: 2/10 Achievement Difficulty: 3/10 (Time Consuming) Estimated 100% Time: 15-20 hours Reccomended Play Experience: Play through the first story only Overall Rating: 3/10 Overall Impression: A nice looking but boring, repetitive and aggravating one button hack'n'slash that you should only buy if it becomes less than $5 solely because it contains that much worth of unique content PRO'S - Cool artstyle and great character artwork (if a little fanservicey) CONS: - Awful, repetitive, simple gameplay - Monotonous soundtrack - Useless and boring upgrade system - Time consuming, aggravating game modes + achievements - Boring story - Little enemy variety which in turn creates little difference in combat styles - Garbage rating system and alternate game
Structured threads, verified dev answers and player expertise without chat noise


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