
Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
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| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I love Solitairica. I haven't felt this way about a game in I can't even remember how long. There are a dozen other games I need to get to right now, but I keep jumping back in for one more run. Before I know it I've clicked away 3 hours of my life, and I don't even care. Rogue-lite solitaire is something I've never considered, but here we are with one hell of a strategic card game that's much more compelling that it looks on the surface, and is quite possibly my favorite solitaire game ever. I've never played a rogue-like before. The prospect of losing my progress upon every death is something I don't think I'll ever find enjoyable, not when my time is valuable. Solitairica is a rogue-lite game, however. Your journeys to defeat Emperor Stuck may end in failure, but you'll still gather gems that can be used to level up the different card decks giving you powerful bonuses and extra equ
One has to question why with 800+ games I have not yet played, I decided to buy a game based around Solitaire, and then played it for 20+ hours straight. What can I say? It was in the Summer Sale. Either I have some serious problems or this is a pretty decent card game. Actually, I guess it could be both! Solitairica is a fairly simple take on the +1 deck clearing games (spider solitaire) with an RPG/combat twist. If you're into this genre, you've probably played a ton of near identical games. I don't usually play many card games at the PC as there are a million more distractions there, but this one intrigued me enough to pull it out of the pack. The core gameplay is basic spider - you get a deck of cards, you get a board, and you clear the board by matching the cards +1 up or down in as long a sequence as you can muster. There is an added RPG/Strategy element which makes the game a l
I'm very tenatively recommending this. It's borderline, just because of one almost crippling negative. The first game I had was brilliant. Totally enjoyed it. The problem I have is with it is the "roguelike progression" description. And the "Every time you get stronger" announcement when you lose. No you don't. You have to do a lot of grinding many games before you get a very very small amount 'stronger' - and then do it all again a few more times. And that seems about it. And the griding is flawed. It's far quicker to do the first level over and over, rather then actively play the game properly. There is no reward benefit for doing well (on a time-played basis). If you could keep, say, one item or spell for the next round (which you would then permanantly have access to at the start) this would be a massive improvement to the game, imo. As it is, after grinding for an hour or so to
Well, one thing is for sure, this game sure is different from any other solitaire game I've played. It's rather addicting, even if it is repetitive. Normally I don't like turn-based games, but when you add a game element that I love then it's another story. In 10 hours playtime, I have only defeated the "Monk" mode lol. I am a bad rpg gamer. But yea, If you can grab this on sale and you love this sort of genre then I suggest giving it a try.
I found it slow, shallow and extremely luck based. There was some fun to be had when you get a good combo going but other than that it was lacking in my opinion. There was times where I found myself just hitting draw repeatedly over and over just waiting for a card to pop up that I could match. (draw takes way to long btw) I could see why people liked it, but this was my experience.
Solitarica is a very average roguelike game. The game shows decent production value with its general aesthetic and art, but the gameplay gets stale very easily. There doesn't feel like there is a lot of variation between runs, since you'll get mostly the same enemies with only slight ability variations. A good portion of the abilities you can unlock during a run aren't very varied, with a lot of spells being a +1 version of another spell. You can unlock additional decks with different starting spells and different unlockable card abilities, but in the end you're still going to be playing Solitaire and be a victim to the whims of RNG. This is definitely the sort of game you download onto your phone to play for five minutes rather than one you play for thirty on your computer, so it's just not for me.
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