
When Rosa Blackwell's only relative dies after twenty years in a coma, she thinks the worst is over. This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium. Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games. When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone. It's trial by fire as they set these troubled spirits to rest.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A Wadget Eye Adventure Wadget Eye specialises in adventure games that remind us of the old LucasArts point-and-click software. You know, the ones with pixelated (somewhat ugly) graphics that became instant classics upon their release. The low resolution approach is accompanied by good voice acting and great music to provide an excellent atmosphere. Blackwell Pentalogy From 2006 till 2014 five Blackwell games were released. In general, the story revolves around a main character (Rosangela) who suddenly becomes a medium and with her sidekick (Joey a ghost) they set out to solve mysteries and help other ghosts transition to the afterlife. Legacy is the first in the series and not only does it focus on how Rosa and Joey work on a case of NYU student deaths but also on how the two met. Inventory With Clues In such games in order to make progress your best bet is to look at / interact wit
It really says something about a franchise when the weakest game in the series is still so enjoyable. Let me be blunt: The Blackwell Legacy is rife with Early Installment Weirdness syndrome. It's short, full of long info dumps and has frustrating puzzles. To top it off it sometimes fails to give the player any sort of direction or goal, leading to the "try everything" method of gameplay progression so common in old adventure games. Ahh, the nostalgia. Infuriating progression aside, the story is solid and entertaining. Nothing groundbreaking, but it does a good job of introducing characters and plot threads that get expanded upon over the next four games. There's a healthy amount of snark too, which helps balance out the otherwise grim nature of the story. If you can forgive a lot for the sake of a good story, then Legacy is for you. If you can't, then you might want to consider pickin
Many of my friends recommended this game to me and I feel bad for not playing it when I got the chance. Blackwell Legacy is a classic Point&Click game and the first installment of the series Blackwell. Created by Dave Gilbert we made many well-known P&C titles. The story is about Rosangela Blackwell, a freelance writer who has lost her Aunt recently, the only family member she has. She lives alone ins New York City as she prefers to be alone and away from people, even her neighbors. One day, she started to experience a terrible headache until she saw him. https://steamcommunity.com/sharedfiles/filedetails/?id=2179679732 The gameplay is like any classic Point&Click game, you have the inventory, the items to use and combine. I liked the note function where you can click on two clues to discover a new one. The fast traveling map is simple, you click on the new area you want to go to, howev
I'm very late to the party on the Blackwell series, but this is definitely one of the best short adventure games I've played, Wadjet Eye Games continues to be one of my favorite adventure game developers. I absolutely loved the notebook system - while most adventure games focus on combining and interacting with items, the focus here is on exploring facts and clues to advance the story. The plot itself is interesting as well and kept me driven in looking forward to solving each puzzle. There were a few things I wasn't a huge fan of. At one point the game did crash with a very cryptic windows error message, though luckily the autosave happens frequently enough that I didn't lose much progress. And speaking of saves, the game doesn't allow overwriting existing games, it simply creates a new game with the same name (or at least I couldn't figure out how to prevent this), which made the load
Just one heck of a solid old school adventure game. Great start to the series and I'm glad I got around to actually playing it.
Beautiful. Even after playing it 3 times in a row (gameplay, classic commentary, then both commentary for final achievement) I'm still fascinated by this game. Blackwell Legacy is the first game of the Blackwell series, first game (for a long time, if I remember well from the commentary) of Dave Gilbert. It's a supernatural mystery-detective story (Ghosts!) and gameplay-wise it's a mix of visual novel (Quite a lot of talking, big amounts of info, cutscenes) and point-and-click adventure games. These genres mix really well the solid story - there is always something to pay attention for, or something to do. This will be a little unconventionally long part of a review compared to my other review - I want to "meet you" the developer, because I feel the game's most admirable part is the devoted work and attention to small details from Dave. Maybe as you noticed that on Steam quite a few rev

Finish the game with both commentary modes active, from the opening menu till the end

Never talk to Joey in public

Get Joey to tell you everything he knows about your family

Bluff your way past the guard on your first attempt

Convince the Deacon to move on without resorting to violence

Save the Deacon's soul
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