
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.
In a forgotten, post-societal America swallowed by an endless flood, the land has broken apart into scattered islands linked only by a vast, winding river. A young girl named Scout, joined by her loyal dog, sets out downstream on a makeshift raft in search of safety. Their journey carries them through overgrown backwaters and the crumbling remnants of a world left behind. Alone against the wilderness, Scout must endure the elements and the dangers of the river to keep moving forward.




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| Sprache | Oberfläche | Ton | Untertitel |
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| Russisch | |||
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Polnisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A fun survival game with a phenomenal soundtrack and art style. Great experience to sink 5-10 hours into, but it doesn’t have much replayability so I wouldn’t really categorize it as a roguelike. Definitely recommend if you can get it cheap (I got it in a $1 humble bundle). There’s some really great aspects to this game. The soundtrack, art style, and atmosphere are fantastic. Your first encounters with a wolf or bear are genuinely scary. Rafting down the river is a unique mechanic that, while unforgiving, is exciting and feels fair. Unfortunately, the game does feel pretty clunky. The bow is buggy half the time. You also can’t move while using it, which renders it useless if you’re up against multiple enemies. Combat with wolves usually consists of running away to the dock where the game arbitrarily decides they won’t attack you. You can craft either one of an item or the maximum pos
I adore this game. It's compact, it respects your intelligence and it's challenging. The premise is tidy; you're traveler named Scout, you have a dog called Aesop and your method of transport is raft that you steer down a treacherous river while Mother Nature throws everything and the kitchensink at you. Scout isn't a combatant, but she knows how to set traps and how to poison meat. Use the poisoned meat on wolves, box-traps on rabbitholes and speartraps on boars (need 1 speartrap) and bears (need 4 speartraps to bring a bear down!). Meat serves as food (Make jerky when possible and store it on Aesop!) and as a weapon against wolves when poisoned. Scout is always on the look-out for resources and you'll have a use for everything that you find, ranging from mullberries to nuts&bolts and everyting in between. It's the only game that I have where I cheer when I find a glass jar. Collect
IMMERSE YOURSELF IN A VISCERAL GAMING EXPERIENCE!!!!!11!! That's not quite the tag-line I'd use to describe The Flame and the Flood, but in an industry fraught with bold and sometimes high-fallutin' claims of gameplay "experiences", this game quietly sneaks up and delivers something different. Not saying that this template of survival hasn't been done before, a number of times while playing I got a whiff of other survival games like This War of Mine and Don't Starve. In that respect is it TRULY somthing different? No, but at the same time delivers a certain amount of charm that makes the experience all it's own. From the cartoony Tim Schafer inspired art that becomes violent and terrifying quicker than a boar getting side-swiped by a well placed trap; To the minimalist bluegrass guitar and harmonica that plays sparingly through your journey, The Flame and the Flood is a unique twist on
Well I enjoyed my time enough to bother writing out my opinions. That says something. Anyway, here's the pros/cons. Pros- Wonderful sound track, although the guy who sings isn't amazing. The overall feel and style of the game is unique and fun to look at. The first few times where you die before you reach the end are very interesting whilest you figure out the game. Interesting world design with every first time being very exciting (such as the first time you see a bear or get to the wasteland). Neat little ending that left me with a smile and satisfied with the run through the game. Cons- Low replay value. Unless you really enjoyed your first run through the isn't much reason to keep playing after beating it. Suprisingly small amount of content. Only four kinds of animal, all of which do the same thing for you (upgrade cloths and give you food). Crafing possibilites are also li
Very beautiful but poorly designed. This game shines in terms of art and music. It does a great job of conjuring an environment not commonly explored by videogames. The result is beautifully atmospheric. It is a shame therefore that the gameplay is so uninspiring. It's all about inventory management and crafting following set out rules. There is little to no room for creatively organic play. It is entirely a mechanical process of "to solve problem A get items B and C from location D and craft them to make item E ..." This could be OK in a more forgiving game, but it wants to be a roguelike, survival game. So you end up restarting a lot and working through the same sequence of early crafting processes -- get flint to build a knife and a hammer, build a trap, catch a rabbit, skin the rabbit, etc ... Most good roguelikes (e.g. Nethack, Spelunky) are built around fine-grained mechanics wh
This could have been a really good and enjoyable game, if it wasn't for the random and unfair parts which you just cannot avoid. I don't have a problem with punishing games, but after a while you'll just be in a constant hurry to fullfil your characters needs and as items spawn randomly throughout the islands, it's nothing but a matter of luck if you survive or not. I feel that because of that you miss out on the interesting features this game has to offer, as there is never time to wander around or plan your next move. You'll also spend a lot of time in the menus (managing inventory, crafting etc.). I usually like that sort of gameplay, but as the ingame time doesn't stop while browsing the menu/inventory you'll spend your time rushing through things and eventually making a mistake caused by lack of time which leads to your characters death. Like I said before, I wish the game wouldn't

Contract Every Affliction

Survive the first 40 days in Endless Mode without eating any plants

Eat all the bad stuff in a single playthrough (tainted bait, spoiled fish, raw meat, spoiled meat, devil's trumpet)

Craft every item

Die in every possible way

Survive 200 miles in Endless Mode
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