
Fight your way up The Golden Caravan Casino in this noir Roguelite where Poker Battles decide your fate. Play bold Hands, gamble for powerful Trinkets and pull daring Tricks to shift the odds in your favor.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
rogulite? check jazz? check birds? check an engaging and fun card game, good ambience, and fantastic art
What a beauty of a game! What started a simple poker card game ended up absorbing me the whole weekend! I loved the way you are able to get deeper and deeper into the strategy of where and when to place the card in the board. There were cases when Passing was the best option to come back with a huge full board combo placing the proper card. So satisfactory. The items and trinkets system add a nice layer of randomness to each run, allowing you to create powerful setups that one shot a few enemies. Loosing doesn't feel bad either, you just gather yourself and start over again in no time, allowing you to replay the game a few times and still enjoy it nevertheless. So far so good for this early access release, hoping to see a few improvements here and there, but overall really enjoyable experience.
Loving it. Its fun to play, addictive, short battles. The style is very different from other games, it has it own look. I like the story, its not too much, enough to be interesting and nice.
This cute card game has a ton of charm with its art style and unique poker/puzzle gameplay. The story mode isn’t particularly long (and if you played the demo you’ll be very familiar with it) but there will eventually be more to offer as early access continues. I can tell just by the changes between the demo and the release that this dev team will be making meaningful balance tweaks and gameplay changes. I’m excited to see what comes next. Definitely recommend!
The game has unique style and mechanic, but it's a buggy mess and a lot of elements are missing. It crashes every other game, and it seems a lot of the trinkets and equipment have not been tested and don't work at all. I encountered a dozen bugs in 3-4 hours of playtime. Some of which were gamebreaking, as in losing your current run. The demo worked great and I was excited to play the early access, but it's clearly too early still, wait until the actual launch and let's hope they fix the game.
Like always, my biggest beef with this game is its RNG which feels not so R. Couple this with a mechanism where, within one stage you don't heal between fights so at the third or fourth battle you're facing a 30HP opponent, which deals 4 damage for "one pair" with 1-2HP, i.e., you're done (there's no amount of boosts to allow you to 1-punch 30HP), or a stage where, without an opportunity to heal first, you're supposed to last 4 boxing "rounds", where a round is 8 card exchanges AND you inflict 0HP (which is the furthest I've got this far). And but of course every boost you may get along the way costs a pretty penny, or actually one of no less than three types of currnecies, and earning those is a hard, and slow, endeavor. On the plus side, the graphics are beautiful, the jazz soundtrack is groovy, and the whole animal theme the game rocks is neat (although, today, not so novel). I'll
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