
5 actions. 2 minutes. Impossible odds, and many, many ways to die. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery, Or delve into a 30 hour story campaign and try to guide our hero's to freedom. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Edit: It should be noted that this review is only for the single player aspect, so look at other reviews if multiplayer interests you. A very interesting game with fun turn based concepts, unfortunately a convergence of minor frustrations add up to make it not enjoyable for me. The dice per turn, rerolling, cards, combat, and movement are all enjoyable, and the way they are combined together produce a game that plays like a board game without feeling like a board game, if that makes sense. I also liked the god-dungeon as explanation for why this place exists and why people go into it. Unfortunately there are some problems. Seeing enemy turns is nice because you get to see in detail what the enemy is doing, but it's also time consuming. Which isn't so bad except that any time you fail you have to restart the level. Which wouldn't be so bad except I found myself frequently dumped in sit
This is actually a really well done board game. note i said board game. if your not into board games you may want to pass on this as it may seem slow because each character and the dungeon go through turns. STORY MODE most missions are more like a puzzle rather than actually playing against the dungeon but its more for teaching you how to play so i'll forgive this but there is no real replay value here once you complete it. LOCAL CO-OP is what you'll want to play. if your not doing online. this lets X people all play on the same pc and don't worry there is nothing that needed to be hidden so no need to hide the monitor during turns. EXIT mode if your doing single player. here you can have up to 9 human or AI. players, note the dungeon is one of these and you can have a human or ai controlling it also the other 8 players (1 character each) can all be on the same team if they wish. GAME
The Living Dungeon The Living Dungeon is a very unique dice and dungeon game. You can play it like Dungeons and Dragons and play in a tavern on a table near a crackling fire place while you play against your oponents. But you may also immerse yourself into the game and have it come to life around you as you and your allys navigate the horror filled dungeon to escape with your lives. This game is filled with excitement and unexpected surprises at every turn. There is a single player story mode with atleast 30+ hours of gameplay, and multiplayer with up to 9 players. Single Player This game has a long story mode with up to 30 hours of mind baffling gameplay, there are lots of levels of gameplay to keep you busy for quite a while. The single player is very unique and unlike any kind of dice game I have ever played, there are hundreds of ways to solve each and every level, and as you progr
I never used to be that much of a fan of turn-based strategy games, but in the last few years I've found myself getting quite heavily into a handful: Space Hulk, Space Hulk: Ascension, Warhammer Quest, and just these past few days, a surprising little gem called Skyhill. Now, anyone who's in any way, shape or form a thinking entity knows that games are a bit of a subjective thing, and sometimes you just dig something, and other times you just don't. I really, really dug the aforementioned games - just check out my playing hours on each if you need proof - but I just couldn't get into this one, I'm afraid. It's kinda complicated, kinda confusing, but more importantly than that - 'cause both of those things can be overcome, with time and patience - it's actually kinda BLAND. Never mind the dynamic-looking trailer. Sure, the graphics are generally nice enough, but on the whole the gamep
If you have a high tolerance to frustration then you can pretty much ignore this review. There's some bad art and some cringe-worthy voice acting but otherwise it's an interesting game where the Dungeon is a player in the game and it can change and add enemies to suit itself. However if endless clicking on confirmation dialogs whilst you replay the same level - hoping to not get screwed by the random number generator - is not your thing you might want to read on. First let's look at what should been obviously left out. Seriously, stuff that's been added to the game that makes it worse. Confirmations for everything. Why does the game world disappear to be replaced by a (terribly drawn) picture of the character whose turn is about to start? Why must I confirm that their turn is about to start? Many, many party based RPGs and squad based games have come and gone without the need to ackno
This could be fun. This has great basic ideas. But then you get to play it and it just is such a slow interface. Each turn you have to reposition the camera as the system does not remember your camera position. Each turn is giving you a pause screen. And that is per character. AI calculations for such a small board should not even be noticeable yet they take time and slow down the game flow. This could be great and if you do not mind a very slow pace it might be for you. It wasn't for me and I can not recommend it as is.
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