
Check-in to The Spectrum Retreat for a stay you won't forget. Manipulate your way to the truth in this captivating narrative-driven puzzler.
You awake at The Penrose hotel, a peaceful yet unsettling refuge from the outside world. All is not as it seems, and your desire to unearth the truth is obstructed by an array of color-coded puzzles, mind-bending physics challenges and the growing fear of exposing your true intentions.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It was a nice, short puzzle game, but I really can't recommend it. The game itself is divided into two sections; first you explore the hotel to find a passcode, then you use that passcode to enter a series of portal-style puzzle rooms. Simple enough. The hotel exploration is definitely lacking. The entire time I'm sitting there, begging for a sprint key. (In fact you move at about half the speed you do in the puzzles, for no real reason.) Cool, physics-bending designs are ruined by the fact that you move at a crawl, so getting lost is a massive waste of time. Before each set of puzzles, you're forced to backtrack and repeat events each time, which doesn't add anything except tedious time to the game. You are constantly hounded by a voice who guides you, but it's constantly holding your hand. She points out the most obvious things, nags you every 5 seconds if you decide to look around t
Didn't expect to play this in one sitting, but couldn't stop once I started. Strong, unique narrative and a really unsettling atmosphere. That said, the puzzles are the strongest part of the game and where you'll spend the most time. The progression is near-perfect, I didn't get badly stuck but was challenged just right. The last puzzle was my favourite final puzzle of any game I've played. Portal comparisons are a bit silly, it's not the same type of game really. There's little to no humour in this, but the topic doesn't really allow for it. The hints and dialogue can be a tad on the nose, but nothing terrible. I wish it was longer, but at £10 it's actually cheaper than you would expect. Just buy it, play it in one sitting. THIS NEEDS AN FOV SLIDER
Sure, it's no Portal, but I'm happy that I played it, despite the flaws. The criticisms in the negative reviews are valid: * the walking pace is slow * there are some tedious repetitive elements * the story is a bit formulaic * the core puzzle mechanic starts to feel a bit monotonous * some of the more interesting exploration puzzles are annoyingly spoon-fed to you * there are some frustrating "soft locks" that force you to restart a puzzle That said, the comments about "rage quitting" because of these things felt a bit hyperbolic to me. I accidentally got myself stuck in the final mega-puzzle a few times, but honestly, it wasn't a big deal. There was some amount of tedium, but it was actually nice for me, as I would stop playing, and then come back a few days later and enjoy continuing. The puzzles were not hard, but there was enough of a discovery process in each one for me to make
I wanted to like this game. It's stylish, the voiceover work is excellent, and the puzzles, once you get to them are pretty good fun. But when I have to walk to one end of the unnecessarily maze-like hotel for the mandatory breakfast scene, then up to the 2nd floor looking for the next set of puzzles, only to be told I need to go back to the lobby for the next clue, then back up for the puzzles? Ugh, put in a sprint button and I might reinstall.
This game is pretty good. Generally there are more positive than negative things to say about it, but it does feel like there was a lot of potential left unedeveloped in both the gameplay and the story. Pros The puzzles are interesting, fun and increase in difficulty at a good pace. The art is nicely done and the voice acting is good. Some reviewers have complained about backtracking however as this is part of the plot and is helped in later levels I didn't find it that bad. Cons Unfortuately it is easy to get stuck in puzzles and so have to reset. This means playing the whole level again which can be annoying (particularly in the last level which is long). The story is not especially original either which is a shame. Would also have been nice to see the puzzles intregrated into the story in some way as this is never addressed. So generally I would give this game a recommendation. It
The game tries really hard to be the next Portal but fails on some really important counts. Pros : The narrative is griping. It compels the tedium forward and you really want to get to the end, and the narrative is interwoven with the gameplay mechanics in meaningful ways Cons : The game already makes you walk in circles for a puzzle you already know how to complete. For example at one point you find a locked door with a keypad. You need to walk all the way to the furthest point in the map, including a slow elevator ride (there is no sprint). Find the keycode (which is stupidly obvious where it is located). Read the keycode. Walk all the way back to enter the keypad number (the first time you do this the game remembers for you, but hope you wrote it down the second time). Then for the REAL puzzles. They are exceedingly easy from a fundamental level. If you could see the entire map fr
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