
Be the star of the most exciting game show on TV! Pick your dice, place your bets, build your combos, and try not to think too hard about what happens when you lose.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
While I reccomend this game it does come with some caveats that hopefully can be added in future updates - The money economy is very feast or famine. There is no interest system so the only money you can earn is from winning, skipping turns, or certain rounds. There doesn't feel like much of an incentive to hold onto money because it's not generating anything for you, so your best chance is just to hang on to enough to reach the next rounds max bet. This means if you get shafted on shop choices you can end up in the hole through no fault of your own - The enemy skill levels are wildly disproportionate to their placement in a run. You can play against someone round one who can barely string numbers together, followed immediately by someone with a dice removal synergy who will kick the ♥♥♥♥ out of you before you can even get a line on the board. Compounding this is the minibosses who hav
The core gameplay is fun. The dialogue doesn't even need to be a thing, mandatory spin wheel with the high chance of buying another ticket in the shop accidentally, the ridiculous amount of menu screens and unskippable stuff makes it super annoying. You can't see what the upcoming competition is with, so you're kinda just guessing what build to go with. This should be a $5 game at most. Wait till you get to the final round... You'll really enjoy that... Just escape and rejoin the game for a chance. Use every exploit possible.
I've beaten the game's final boss, got 77% of achievements, and read other's reviews, and this game's biggest flaw is in its roguelike design. The graphics are pretty, the story is bad, but excusable, and the base game its built off of is really fun, so fun that I played it as a minigame in Cult of the Lamb and thought, "wow this would be great if it were a roguelike" The problem with it, is that it doesn't seem like the designers actually knew how to build the roguelike elements in a way that actually compliments the base game they're building it on top of. In the base game, Knucklebones, there's balance in variety, both your enemy and you have equal chances to attack eachother or build stacks on lanes. This is awesome, it makes the game feel punchy and leaves it with just enough chance to keep it suspenseful while still allowing strategy. The way the upgrades you and the enemies get
So far a fun dice game that with unique gameplay. It does feel a little bit on the expensive side with the content you get, but maybe more will be added. Game is creepy though, heads up. Full review when I finish a run.
I've played about 6 runs in the hour I've played the game, and I literally cannot get past the 3rd round everytime, it feels like the bots legitimately cheat in the most uncanny ways, they will roll the perfect roll more often then not at the worst time possible for you. Once the bot has wrecked your board state then you wont be able to roll a single die on the faces you paid for to upgrade. then I had a run where I had 4 second chance spins... and I missed every single one and at this point have not successfully completed a single spin. if you do not mind frustration, enjoy. but this game feels unfair for the sake of being unfair.
It's a really fun game but as other people pointed out there is a matter of balance. I was able to finish the game just because I broke it and went on to infinite mode only to let myself die because I was bored about the run. Anyways the game is really fun and the synergies are cool but I feel that the game needs a bit of balance and maybe a bit more of content. Anyways I think the game is a buy it gave me many hours of fun and hopefully it will be updated with more content.
Structured threads, verified dev answers and player expertise without chat noise


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