
Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you're wondering what kind of game this is, there's two clues in the title. Firstly, it's a text-based adventure, with minimalistic graphics and a LOT of reading. So if that doesn't sound like you, SKIP THIS STORE PAGE NOW. Secondly, it's kind of an old-school "dungeon" explorer, complete with some nice pixel-y maps, but completely lacking in any stats or other regular "RPG" elements apart from an inventory. Combat consists of nothing more than choosing to fight something, then you keep clicking on text messages until you or it dies. THAT'S IT. No stats, no combat tactics, JUST STORY. Again, if this doesn't sound like something you can live with, LEAVE THIS STORE PAGE NOW. Phew. Glad that's over. Are they gone?! Good. Now that it's just me and you, curious one, let me say straight up that whatever else this "game" is, it's extremely well-written and has a fascinating story. This
PROS: *Decent writing *Interesting environments NEUTRAL: *The white background, which is the vast majority of the screen, is blinding. I got a headache while playing this game, but not everyone will have my problem, so I won't count it against the game in my review. CONS: *No music or sound effects *No saving *No skipping text that has already been seen *Short *Pointless combat *No way to know if a choice will lead to death in most cases *Writing is mostly descriptions of the player's current location or deaths *Can't return to the main menu except after death GAME LENGTH: 30 minutes to 2 hours. I took around 80 minutes because I was unlucky enough to choose multiple routes that led to my death, forcing me to play the game again and again. SCORE: 2 out of 10 Considered simply as a story, This Book Is a Dungeon is not great. Most of the text is devoted to describing the player's curr
This Game Is A Nevrotic Visual Novel Imagine a young-adult horror book where you'd have to wait to read the next sentence. ... ... ... ... ... Annoying? ... ... ... You bet Even better, the game is based on fails and retries, and on restarting, prepare to have to read it all again at that arbitrary pace. No keyboards allowed: to progress through the story requires clicking hyperlinks (sometimes representing decisions; more often just an alternative to what is achieved by pressing the "enter" key in most sane game). As the text consists mostly of quick successions of short sentences, I got dizzy chasing those around. The irritating writing and pretentious introduction didn't help either. I'll waste my time at my own pace, thank you.
"You're a fool to trust me, Summoner. Now, I simply cannot waste but a single drop of your blood." This Book is a Dungeon (TBIAD) is a fantastic little text-based adventure game with a bit of unsettling dark and gloomy theme. Expect to die, A LOT, in this game and every choice you make seems like a possible bad ending. That doesn't necessarily make it a bad thing since the game encourages you to try again with different paths each time and hopefully brings you closer to the conclusion. I haven't managed to get that far myself but I did managed well enough to get to the second chapter before the inevitable happens. However, the brilliant writing and creepy atmosphere is marred by the game's lack of basic feature for a PC game, a Steam title even. I think this is what deter most of the text-based games enthusiast, or even just casual gamers, away from what could've been a great indie gem
This is really good interactive fiction. I can heartily recommend it to any fans of the genre and horror in general. The writing is superb and the whole atmosphere is very engaging: grim and macabre but it's varied enough not to take away my desire to explore. I liked the story, and the enviroment. The artworks are not the best, but they fit the theme and the game so perfectly, that it doesn't really matter. It does get a little repetitive a few times if you die and need to redo something, and the fights feel boring and unnecesary, but those are just minor annoyances.
Good god, this game really has no respect for your time! Literally none! It has no checkpoint feature despite badly needing one, it has lots of points where you have to wait for text for no reason, battles are a slog despite having basically no actions, and there's no way to fastskip text. Aside from that, it's just not a good game. It's a lot like a text-based adventure game, with two key differences: 1: You can take far less actions than a normal text-based game. 2: There's a lot of very unfair points where you can die without being able to predict it.
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