
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Sprache | Oberfläche | Ton | Untertitel |
|---|---|---|---|
| Englisch | |||
| Deutsch | |||
| Französisch | |||
| Spanisch | |||
| Italienisch |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Alright, I'll start with the bad. 1. The story is actually kinda eh. 2. More neutral than negative, but it's a typical adventure game. Hence, some puzzles feel like artificial obstacles instead of being there to drive the story forward. 3. It's buggy. Nothing TOO serious or game-breaking, but it is buggy. 4. A nitpick here, but anyway. It's logical, it's fairly easy, it's good. But it's not imaginative in the puzzle design, and it lacks quirkiness. Now we can all go home, right? WRONG!!! It's actually the most pleasant experience with an adventure game I've had since forever. What makes it such? 1. The delivery. While the overall story licks ducks, the individual chapters, the characterisation and the writing are superb. I love how they wrote the protagonist, and I love pretty much all the dialogues. The game is funny and it oozes personality and charm. 2. The flow and ove
Overall Score: 8.6 / 10 Quality 8.7/10 High quality indie game (Germany) Performance 10/10 No crashes or lags; short loading screens Utility 9/10 Manual and auto save; rare visual glitches Controls 7/10 One button point & click; no pad support Gameplay 8.8/10 Satirical mistery adventure¹ Challenge 10/10 Satisfying, well balanced difficulty overall Content 8/10 ~20h playtime with all dialogues (no guide) Diversity 8/10 Diverse enviroments; amusing puzzle variety Immersion 9/10 Captivating plot, puzzles & vivid characters Design 8.2/10 Deliberately simplistic design Visuals 8/10 Consistent caricatural comic style artwork Sound 9/10 HQ voice-overs² & SFX; atmospheric score Texts 9/10 Humorous writing and suspenseful storyline Mapping 8/10 2.5D screens; many different backgrounds Interface 7/10 Generic menus; 3 font types; clunky cursor ¹📚 Similar
At a glance, Unforeseen Incidents is a run-of-the-mill indie game with a cliche storyline and simple and occasionally confusing puzzles. Upon deeper examination, that remains a fairly accurate assessment. So Why is it so Good? First, let's discuss the elephant in the room: the art. The artstyle is exquisite. While it may lack the flamboyance or fluidity of games like Hades or Ori and the Blind Forest, the hand-drawn visuals and environments give the game a distinctive charm while establishing a unique atmosphere. The game features a wide variety of hand-painted environments ranging from middle American towns, a large city, and snow-capped mountains among other tableaus while managing to capture the essence of every scene perfectly. A screenshot from any moment would make for a high quality desktop wallpaper. The Writing The cast is likable, the interactions feel human, and the voice
Review by The Adventure Library - all about point and click adventures Is this game a masterpiece? Well, it is one of the better point and click adventures that has been released during the last 10 years. A young man who lost his mother recently and spends his time working as a handyman gets drawn into a large conspiracy when a deadly disease breaks out in his hometown and everyone is quarantined. Fortunately a disease hospital is rapidly built outside town to deal with the virus outbreak and treat the patients... I have to say I really enjoyed the backstory. Kind of realistic. Using classic point and click puzzles you have to find out the truth behind the disease. Collect items and use them on hotspots or other inventory items, talk to people, decipher simple codes, run back and forth between the locations... and use your multi-tool. It contains a knife, screwdriver, scissors, pincer
Good Pn'C. A few issues make it not great though. Silly issues. One big problem is the illegibility of several documents that contain vital clues. This hampers the gameplay. They strain the eyes, plus I had to physically walk to my monitor with a magnifying glass to decipher some. Other mistakes reduce the general enjoyment: - The Drag n' Release UI instead of the smart Point n' Click one. Seems to be a common disease in recent games. Too many devs wanting to do not as well as their predecessors just for the sake of changing things. - The keyboard-typing need. Again, it's called Pn'C for a reason. The Drag n' Release n' Type Crap genre has no future. - The slowness of movements. Another proven Pn'C feature that was overlooked: running. - The transitions between landscapes, with black screens getting longer and longer. Some memory issue, which at least can be 'fixed' by quitting and res
I wanted to like this game. I'll briefly touch on the positives. It has a unique art style, the characters were initially entertaining and fun (more on that later), I didn't encounter a single bug, and the initial story is intriguing and engaging. Now the bad. There are more than a few puzzles that require solving not through intelligence but pure random luck. However, this is common in point-and-click games, even the good ones, where sometimes you're reduced to trying to just combine random things and click on everything until something magically works. But it gets worse, there are a couple of puzzles that require you to click to move your character to a place in a time-sensitive manner which can be infuriating. And then there's a part where if you don't have actual, real-life knowledge of how to input commands into a computer then you won't be able to progress without a guide. Bu
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