VR: Vacate the Room is a short Escape the Room game inspired by such classics as Crimson Room. It is a VR Experience where you need to find clues to solve puzzles and find your way out.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Even if the graphics are not as best as they can be, this game for me is what VR is all about. Room scale exploration was invented for these types of games. This is the game I enjoyed most to be honest. I think "quests" and room escapes are much more suitable for VR than timer based, you are in the middle, teleport style FPS games. I really forgot I was not in the room, this was fenomenal. I WANT MORE!
If you're a fan of Room Escape games, and have an HTC Vive, then you MUST play this. It won't really challenge you, but the feeling of actually BEING in the room, and looking for the clues and figuring out how to exit, is really amazing. Considering that most real-life Room Escapes can be up to $100 for an hour, this game is ABSOLUTELY worth the $4. I look forward to seeing more of this, and other similar games, from the developer.
Well it's pretty short. room escape 101.... beat it in 15min. the end is some kind sense of humor.... start very noisy make sure u turn lower your sound... It's just a ok game for beginner! suggestion: -plz add auto grip for stuff, don't want to hold my thing entire time by pressing grip buttom -Need more chapter!!! or alternative ENDDING plz thump up credit for room escape idea game in VR market!
i'm having trouble deciding whether to recommend or not. for a couple of bucks, it's not a bad little experience, but there are a couple of problems: 1- the red note is almost impossible to read. infact, i was convinced i needed to do something other than use the light because all i was seeing was a pure red piece of paper underneath the light. 2- it is literally impossible for me to complete this game because i have a low ceiling in my room. seeing as there is a cane in the room, it would have been cool if there was a way for me to attach the card to the cane so i could complete the game... but i couldn't. 3- most of the clues are more misleading than helpful. i spent a lot of time searching for a clue on the dvds, and looking for time codes in the room based on the clues. that wouldn't be a problem, except that i had solved the puzzle correctly, but i simply could not see that the re
That was so much fun! I'd buy these all day for $3-$5 a pop. Honestly I can't believe there aren't more room escape games. VR is ideal for it.
I really enjoyed this VR experience, and would definitely like to see more VR puzzles like this, especially if they take things a bit further and add some trickier puzzles - my only criticism of this game is that it is very short (and has zero replayability since once you escape the first time it will be exactly the same the next time). I recommend turning the chaparone bounds to developer mode for this game since it is quite dark, so long as your real room is larger than the virtual one and you have no risk of injury. Remember to turn them back to normal bounds afterwards! Otherwise I'm not going to say much about this - just mentioning what I really liked about it would provide too much of a hint.
Structured threads, verified dev answers and player expertise without chat noise


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