
Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software.
Regaining consciousness you smell the damp. Opening your eyes you see the stone walls of the chamber flickering by the light of the fire; you stumble to your feet and kick a helmet clattering across the floor. Slowly the ache in your head begins to subside and you notice the beginnings of a passage. After a few steps the darkness consumes you. Returning to the safely of the fire you see a LIDAR scanner on the floor - a trigger press results in a faint glow coming from inside the helmet. You put the helmet on, adjust the beam-width and proceed into the abyss….


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Be aware, there is a bug with Windows 11 that prevents starting up the game. Just disconnect your WIFI and all is fine. That is also why It shows I only have a 6 minute playtime although I played for 2,6 hours... But now about the game itself: I found it to be a nice short walking simulator. There is not more to it. I wouldn't call it an exploration game since it is 100% linear. What makes this game different than other walking sims though is the scanner. That made the game interesting for me. It creates so much atmosphere and together with the (lack of) music and the (meager) story, it still did a relatively good job to set an exciting but also eerie tone. It's a simple game but it brings somthing interesting to play around with. I thoroughly enjoyed myself with it. Altough I don't see myself coming back to it now that I did experience it.
Walking simulator? Yes. Minimal story? Yes. Short? Yes. Did I enjoy every moment of it? Yes.
Scanner Sombre is a game where I really wish I had a neutral button for. It has plenty of things going for itself, the concept is great of a dark dark cave and you lighting up the place with your fancy light show gun!. It started off really well and drew me in its game but slowly it lost me due to its one major shortcoming which is a lack of story. The narrative is blend. The game would have been so much better if they had spend more time on integrating a story that would have kept you gripped after the light show ruse waned of a bit. I hope they re-use this concept again in the future since it certainly has potential.
Pretty neat. Interesting Lidar mechanic and effective sound design. The Horror side of the game is pretty mild, just a couple of audio "jump-scares", which is fine with me since i don't like horror games. Also some surprisingly nice music :)
If you can play this in VR, it's worth every penny. What others are saying is still true: it's a walking simulator, the story is thin, and the game is short. But in VR, the experience is unlike anything you've ever seen or done. This is going on my short list of must-try VR demos for guests, along with classics like Superhot.
Play it. You don't need a review. This is the only game of its kind and there have been games that imitate this one. This is the OG. Worth every penny.
Structured threads, verified dev answers and player expertise without chat noise


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