
Out of Hands is a card-based thriller that blends card battles, video collage and psychological horror. With nightmarish roguelike elements and live-action visuals made out of the real hands of the developer, the game provides an intriguing and spine-chilling experience that leads you to combat the mental struggles and retrieve the lost memory.
Mystery, Logic and Action: the chattering Thoughts that mutter amid your psyche. Yet you must work with them to make sense of the madness you face. Or else, this nightmarish plane shall be your home until the end of time...




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Marvelous independent game. I've heard it about 2 years before in the game jam, whose theme is "grabbing something(I forgot the accurate theme, but the meaning is the same LOL)". I've also played the early demo, which is also very cool and told about a very good story. To my surprise, it released in 2025 and I'm so happy that I can enjoy the story again. ps. it's so hard to imagine that it's made by a single person, really cool, hoping that I can also become a game producer like yang in the future
Summary: I want to like this game, but it honestly is a failed project which went through development hell and lost almost all of it's artistic quality during that churn. Save your money and instead buy any of the games it references (like Slay the Spire or Inscryption). I thoroughly played through the game, was hyped about it since I had been waiting on it ever since it was a demo on Itch.io. It's very clearly one man's passion project, but from a design standpoint it simply is not a good deckbuilding game, the mechanics are very simple and easy to exploit, making the game incredibly easy. In the story mode you more or less can always just use the best cards and ignore most of the mechanics, and the roguelike mode mostly relies on making decisions that mitigate the effects of RNG by removing worse cards and upgrading the few benefits you don't filter; but only really at higher difficul
Man, that's a pretty good game. Reviewing Out Of Hands is kind of a weird deal, because while it's obvious that spoiling the narrative of the game would mess with other players, the game is also more narratively focused on its themes than the exact A to B of the plotline. Now I'm still not gonna spoil it, but here's the one caveat for the whole game up front: You're gonna get a lot of repetition of the following idea, "going crazy sucks and is a really bad lifestyle commitment" It happens enough that it can be a little overbearing if you were looking for a bit more philosophical meat, and that's pretty much the only quibble I could pick out from the 20 hours I dumped into it in a single consecutive play session. In other words, if you don't play the game like a maniac, it's probably not gonna grate on your anyhow - I overexposed myself, and you should probably see this as a 2-3 hour a n
The use of AI in this game is... Weird. You could have had a very experimental strange game but the addition of AI just has no real reason to be there. AI looks weird and out of place, which would be fitting for this game but at the same time... not really? I wanted to like this game but I am refunding it.
I've been waiting for this game since the first demo all the way back when!! It did not disappoint in the story, music, or gameplay... But I have a sneaking suspicion that there was Generative AI used to make many of the enemy cards. It's a shame because I really like the hand drawn style and the photograph collages, I would have liked to see more of each or maybe seen them mixed together... The gameplay is super fun and it's not too hard to keep the difficulty at a level that suits you. It feels like a way fresher version of that first one so long ago!! Just wish there wasn't AI. I still recommend it, but just keep that last point in mind... If you like this game's story, check out The Endless Empty and A Chamber of Stars, which deal with similar themes of self-introspection and obsession :D EDIT 25 APRIL: When I left this review I don't think the store page had the AI notice, but it
Out Of Hands is one unique deckbuilder where your main characters face is make out of hands. Believe or not, it was once a prototype game in a 30 days game making challenge event, where now the dev have just make it full release. its consists of multiple endings, 50+ of unique card for cards building based on your playstyle, from Logic, mystic and actions. Didn't expect dev to put in that "FAMOUS" card game as easter eggs. well done dev, you got me there. YouTube Video: https://youtu.be/BGx2fDlKdZM Gameplay: Good Graphics: Good Music: Good Story: Good PC Requirements: Normal
Structured threads, verified dev answers and player expertise without chat noise


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