
An arcade racer that tears up the rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a huge roster of fiercely individual cars and tracks.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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| Russian | |||
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The attack point will come in the five consecutive hairpin curves ahead.
Go Setting -> Turn Off Music -> Go Spotify -> Search Eurobeat -> Enjoy.
I knew it, that freakin idiot is going in way too fast. There's no room to slow down, hes going into the guard rail! WOAH! WHAT. THE. HELL?! Inertia Drift?!
I normally don't write reviews before "finishing" a game or at least taking it all in, but the state of things for Inertial Drift's review section is particularly dire, so i'm wrapping up my holidays by writing this provisonal one in an attempt to clarify what this game *actually* is. So, Inertial Drift is a fighting game. It's not a sim racer, it's not a "simcade", it's not a traditional arcade racer and it sure isn't a "spiritual sequel to Drift Stage" - which is something i've seen said in this review section. What it is it's an *extremely* technical drift racing game, in which the drifting itself operates on slightly different rules than usual, and in which *every* car is functionally its own, drastically different character - like in a fighting game. Basically, cars control normally up until the part where you drift: in which case you not only use brake and throttle, but also you
Do not play this game until you put on a eurobeat playlist. Other than that, this game is well worth the purchase.
The game looks great and controls nice. I can definitely understand why someone would enjoy this game. It is not a bad game, however it is definitely not for me. The main reason is because the cars you race against have no collision-- they explain in the story that your car can phase through other cars with sci-fi magic. This kinda makes all races feel the same because you do not have to take your opponents into account. You only need to focus on the turns. I don't know what the difference between a ghost race and a regular race is because your opponents are essentially ghosts anyway. I do not think having an admittedly solid drift mechanic is enough to carry a whole racing game. In the story mode you need to do time trials, ghost races, and regular races before you progress, but because opponents don't exist, they all feel the same. A solid game overall, but really not for me.
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