
Tunche is a charming, hand-drawn adventure that blends classic beat'em up brawler gameplay with roguelike elements, 4-player co-op and a pinch of shaman witchcraft. Master the ancient magical arts, defeat epic bosses and unravel the secrets of the mysterious Amazonian jungle!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hat Kid solves deforestation in the Jungle to acquire a time piece
Hat kid was in it so instant buy
Product refunded Absolutely stunning art & animation. Some of the best I've seen in an indie game outside of cuphead. Unfortunately there are a number of missteps in its game design. - Battles don't feel varied enough, especially in the first area. You slowly wipe out hoards of the same few enemy types. - Each character starts out with the same incredibly dull set of moves. Unlocking enough for the game to feel like an actual beat em up is tedious. - The feeling of beating things up isn't as snappy and satisfying as many other beat-em-ups. - Temporary equipment you find during a run is underwhelming, to put it mildly. - The tutorialization is ridiculously overdone. I'm almost surprised there's not a tutorial on what a tutorial is. - There's a ton of mandatory dialog that tries to be clever, but really bogs the action down in the context of a multiplayer action game. I guess categori
Cool and very colorful game! In the game there are charismatic characters, animations and musical accompaniment! I think the kids will like the game. Therefore, if you have children, invite them to play this =)
Sorely lacking in content and variety, which is even more disappointing seeing how much this game was delayed. If I had known the game has zero new progression elements after completing it the first time, I would of refunded it. Four hours of gameplay to defeat the final boss with zero post game elements besides grinding for more random lore drops is absolutely atrocious especially with how little content is present the first time around. Immediately on starting the game up, the main menu looks basic; and players are thrown into the experience with little opening exposition. Not much is done to establish the context of the world besides simple, hurried dialogue with shallow characters. And even that mostly only serves to provide weak canonical excuses for why certain game mechanics exist. Why is Hat Kid in this game, and available to play from the start as a part of the core roster. The
Came for Hat Kid, stayed for the gameplay, charm and ost. A good buy if you like beat-em-ups.
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