
The modern Amiga hit, winner of the Retro World Award at the 2025 Debug Indie Game Awards, comes to Evercade in an all-new expanded, enhanced form!
For time immemorial, legend has told of a dark, deadly dungeon containing unimaginable horrors and riches beyond belief. Dive into that dungeon and seek your fortune with this all-new deluxe version of Roguecraft for Evercade!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Reading the early reviews - it's clear some people really don't get the game's premise... it's a super-simple dungeon-crawling adventure where the gameplay mechanics have been stripped back to keep the focus on exploring, collecting and fighting - without the complexity that often accompanies this type of game. The game started off as a modern retro game on the Amiga, before being released in an enhanced form on the Evercade platform - and now on Steam, with yet more enhancements. New for this release are: An additional (yellow) potion, whose function varies with each play-through. A cage that contains helpful creatures - such as a Badger, that can assist you briefly. The ability to use controller, keyboard or mouse/touchpad/touchscreen to control the action. New game modes. New graphics and animation. I already own this on Evercade, but I was happy to buy the Steam version as it bui
In the world of roguelikes, the simplicity of this one reminds me of the early days of FTL and Rogue Legacy. I'm not far in so I have no idea how deep this goes, but it's really fun and engaging and having quick 30 minute runs is definitely a plus for me. Soundtrack is a banger too. I fear any negative reviews that come will be from any preconceived expectations not being aligned with what's on the box.
Roguecraft DX is the slightly improved version of an Amiga homebrew game (that the devs also ported to the Game Boy Color (eschewing the isometric perspective), the MEGA65 (whatever that is), and also have plans for a ZX Spectrum port). It's a very basic, isometric roguelike with a very Amiga-esque visual aesthetic where you can play as either a fighter, rogue, or mage (mage has to be unlocked). Basically, a solid attacker; a slightly more squishy attacker with a backstab that is cumbersome to set up; and a very squishy attacker with a ranged magic attack that doesn't do much damage and is hard to aim correctly. That said, if you played through the game with either character, you've basically seen it all. This isn't a drawback; the game is simple and doesn't give you the illusion of there being more than what you can see. Which is fun for a couple of attempts to beat the game, which is
Originally released on the Commodore Amiga, this game was designed specifically to be played like classic dungeon crawlers from the 80's and early 90's, with simple controls and minimalist rules. The only rule is survive as long as you can and see how far you can get. That's it. The game play is basically this: You start at Dungeon Level 1. Each new room you enter is revealed on the map and expands the more you explore. Your goal is to find the key and the door to go down to the next level. Repeat until you die then try again. (There is an end boss on the final level) Best strategy is to clear ALL the monsters on the level BEFORE heading down through the door to maximize leveling up your character. Save your healing potions if possible. Yellow and colored potions are random effects, changes each run. If you enjoy the aesthetic, loop, and tension of classic 80s computer dungeon crawl
This is a lot of fun reminds me of an old text based Rogue I used to play..however this is less forgiving and can be a bit "cheap" with traps and potions. This is a dungeon crawler, semi lovecraftian so that is expected, just assume easy is normal , medium is hard and hard is wtf. There are some interesting ways you can work the system due to it being rttb or some other variation of turn based. Very fun and you get an arcade style hi score board.
In a market saturated with overly complicated rogue-likes, roguecraft cuts the fat and delivers a very enjoyable game with great style...and music!
Structured threads, verified dev answers and player expertise without chat noise


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