
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A very nice sci-fi sandbox experience, now optimized and without GFWL. Red Faction Guerrilla's physical destruction engine is truly a fascinating thing. It's like a GTA-lite where you can drive THROUGH buildings. Or walk through them in a huge industrial mech. Or plant lots of explosive charges, detonate them and watch the whole thing collapse. Or just bring it down manually with a hammer :) With the recent updates (still open beta, but working flawlessly) the game was massively optimized, running at full 60fps without much trouble. It also ditched GFWL, and the developers even included a savegame migration tool to transfer your old GFWL save to Steam Cloud. Finally, we get the definite version of this game- one that shows how it was meant to look, feel and be played.
Steamworks is here, the great tyrant GFWL is dead and gone! A round of applause is in order for Nordic Games for reviving this wonderful game. Now, on with the review. Red Faction: Guerrilla is an insanely fun game, let's get that out of the way right now. The open world nature combined with the destructable nature of almost every structure in the game makes for one of the most enjoyable, destructive romps you'll ever have in a game. While you play through the story mode you'll have a wealth of options for how to deal with objectives, many of which involve the destruction of key buildings. Perhaps you'd like to get up close and personal with your hammer, maybe you'd rather hop in a truck and send it flying through the side of a building or you might just hail it with rockets from afar, all of which are perfectly viable options. Even if you don't wish to go through the campaign it's li
This game got a free update today, game was released 2009. Those are some dedicated devs.
Red Faction Guerrilla is Blow Stuff Up: The Game. You can destroy everything. And I mean everything. There are literally like two buildings in the entire map that you can't blow up, and it's only because they're integral to the plot or a mission element. Everything else is at your mercy. You can decide, at absolutely any time in the game, to punch a hole in the nearest wall with a supercharged sledgehammer. And I think that's really the essence of RF:G. You have absolute and complete freedom with the environment you're put in. It's a true sandbox; there is nothing you can't put a few explosives on and demolish when the mood takes you. It's never the case such as in other games, where there's occasional missions to sabotage things and the rest of the time it's like "LOLNOPE, THIS WOODEN SHACK IS INDESTRUCTABLE, RAM AS MANY CARS INTO IT AS YOU WANT LOLOLOLOLOLOLO" It's never that. The
One of the most underrated games of the last decade. 4 years later it still has the best destruction physics in a game. 9/10 PS: It shows only 2 hours because I played it on console when it first came out.. Don't underestimate this game.
This game has a destruction engine that is so good, modern games haven't even come close
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