
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Inspired by H.P. Lovecraft’s novella "At the Mountains of Madness", but largely set after the original story. You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister... Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.
"As Frank Gilman, a member of the Anthropology Department in the Miskatonic University, you have taken part in the Upuaut expedition led by Dr. Faust, attempting to pass beyond the limits of human consciousness by using a device called Conarium. When you find yourself regaining consciousness, you are alone in the Antarctic expedition base, and you remember nothing. Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…"




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
While today's horror games are mostly about being jump scare fests plagued by the same old generic themes, repetitive run & hide sequences, paper-thin writing, and usually non-existent or uninspired narrative, Conarium tries to draw a different path for itself that takes substantially untouched Lovecraftian themes, like cosmic horror and fragility of human sanity, as a lantern to enlighten this dark, chilling path. Does it deliver though? Most of the times, yes, it gloriously does. First of all, the writing and narrative are exactly what you must expect from a Lovecraftian story. This might feel like a Lovecraft checklist from time to time though, but since the game is loosely a follow-up to At the Mountains of Madness novella, I honestly can't say it irked me. On the contrary, once the narrative meets breathtaking environmental design that's true to Lovecraft's spirit, it creates a r
It is a shame that so many people have worked their behind off for so little. The graphics are nice, the sounds are nice, the atmosphere is good. But the gameplay is terrible. The puzzles are mostly of the type "find the object that hits here" with a few "reproduce the drawing in this machine" type and a few rather inane ones. There is very little logic to follow in the puzzles, and there are no hints within the game, so if you get stuck, use a walkthrough. There are a few occasions where you can die, but the "explanations" of what is going on is so poor, most of the time you just spin around yourself, and in wither case, after two deaths the game just pushes you past that point. I guess the designers knew something was amiss and made a fail safe to advance the game. Furthermore the story and plot is uncompelling, with poor acting (no one, like NOONE speaks English like the protagonis
this is semi-advertised as a horror game despite having very few monsters that are laughably easy to deal with. it's more of an atmospheric and suspenseful puzzle game/walking sim than a horror game, which isn't a bad thing. after getting all the endings, I can say pretty assuredly that this is one of those "the journey is more important than the destination" games, since the meat of the game is pretty good while all the endings are varying degrees of unsatisfying.
It's difficult to adapt Lovecraftian horror to video games, yet, some developers have already managed to do so. I have yet to replay Dark Corners of the Earth which I'll keep delaying since I know the game still has a lot of bugs and I'm already looking forward to checking Call of Cthulhu which was released just last year. What makes Conarium different from the aforementioned is that it is a low-budget software developed by a Turkish studio - this has only been the 3rd product the guys at Zoetrope Interactive released. The story revolves around a group of scientists who establish a research facility in Antarctica. They do their experiments by, naturally, not realising what consequences they may have. We play as Frank - one of the geeks - who wakes up alone not finding anybody on base. He sets out to look for answers. This premise is very interesting and draws inspiration from At the Mou
Not so long ago, in a review for a game called At the Mountains of Madness, I bemoaned the distinct lack of quality Lovecraft adaptations/homages in the games industry. Time to swallow my words, methinks, as a bona fide good'un has finally graced us with its presence. I haven't yet played Zoetrope Interactive's Darkness Within series, so all due apologies if THOSE games beat this one to the punch. I don't tend to leap at point-at-click adventures these days, but when I saw this was the same people doing a full-blown first person game, I couldn't resist. And, I'm pleased to say, I don't regret one cent of the twenty dollar price I paid for it. Right off the bat, what this game reminded me of most were the Penumbra games, which all you true horror game buffs should know were the "spiritual predecessors" to the Amnesia series. Perhaps it was all the ice and snow, sure, but the slow-buil
Very decent and beautiful in bizzare way walking simulator with deep Lovecraftian atmosphere. I must admit to say, that if you look similiar game expirience like Call of Cthulhu: Dark corners of Earth or Amnesia: Dark Descent you came in the wrong place. This game plays very differently. Like in Amnesia our main hero awakens without traces of his past memory and in front of him rises many questions, which he must solve to find answers. What happens? Why he is alone now? What he should do? And so on....And on that similarities ends. In terms of gameplay most of time player will be gathering notes and clues about his surroudings and past events, burrowing deep in antediluvian horrors. From time to time player will expirience visions and hallucinations from various kinds. In the end of the game you can't even understand what's player saw was: imagination, message of the past or pure madn
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