
Mobile Forces is a first-person shooter computer game developed by Rage Software using the first generation of the Unreal Engine and published by Majesco . It is possible to play single player and multiplayer (via LAN or via Internet). The game features eight different game modes, all are team based except Deathmatch: Team Deathmatch, Captains, Capture the Flag, Holdout (also known as Domination), Detonation, Safecracker and Trailer (custom game modes are available for a download at various sites). The game is notable for its reasonably successful inclusion of vehicles integrated with standard First Person Shooter gameplay, a rarity when the game was released.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I am totally biased, cause I loved this game as a teenager on LAN partys. Sadly the physics and time is tied to the FPS, which makes the game run ultrafast on modern hardware. All normal FPS limiter - even the one integrated in the Nvidia driver - wont work. Looked around for a fix and found a solution. How to fix the speed problem: 1. Download directx 8 wrapper: https://github.com/ThirteenAG/d3d8-wrapper/releases 2. unzip both files in the "system" folder of the game 3. open the direct3d8.ini and set the FPS limit to 60 FPS 4. enjoy the game at correct speed like back in your teenager years :)
Product refunded The game is so fast that it's literally unplayable ;D
Blast from the past, this game is just amazing. The chaos on these maps and gamesmodes with the sounds is just fantastic Just need an FPS locker (Like Rivatuner Statistics) to lock the FPS at 60 and everything works perfectly. Wish they remastered this for some online fun
just like old time... except faster, like others people said... this change the feeling of the game a lot. By what i saw, 1 real second is around 5 second ingame ? gamespeed in the MobileForces.ini and Profile00.ini are ignored. so right now, no easy fix when the price is cut, its a must have anyway ( you can set the bot skill lower if needed ) if you wanna play over internet, the host need to forward port 7777 to 7779 and 8777 ( all UDP ) your friend will have to go in multiplayer / Open location and enter your public IP in there not tested personally but, should work
This game is gold. Runs fine on Windows 10, just as how i remember it running on Windows XP. Some very minor bugs still present (some crosshairs don't match as the ones selected in the menu, they are just swapped around), but you can't really expect those to be fixed after all these years. About this game, it's like Battlefield had a baby with Counterstrike. In an alternate universe, this game is the one that would be as popular as them, unfortunately it never caught on that much. Has a lot of interesting maps, the AI is a bit buggy in some gamemodes, the vehicles are a lot of fun to drive (and you can modify their properties with the vehicle editor in the files of the game - for some really wacky skirmishes), taunts are funny as hell. With a bit of work, just keeping the existing mechanics, new textures/maps/details for maps/better sfx, this game could potentially be a hit right the
Despite this review being after "10 hours," I have played this game my whole life (since I was 10). I'm now one of the only people keeping Mobile Forces multiplayer alive. Reading recent reviews posted here fills me with joy. In the hopes that someone looking to play MF online is reading this, here is a link to our gaming community: https://discord.com/invite/xPcFh7E. We have a plethora of mods. You can read more about us here[mf.nofisto.com]. I (Filip) was also briefly active in the MoFo forum[web.archive.org] before it got discontinued in 2012.
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