
Project Starship is an arcade bullet-hell with random mechanics. No match will ever be the same. Who will you be? Garret or Gwen? Will you save the world from the mighty cthulhu?
Guide your hero trough storms of bullets, challenge demons and gods, in an epic and adrenalinich fight with the unknown, where everything is obscure and arcane. Go Deeper, find the hidden eye that everything watch.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"Arcade Hardcore Starbullets" Project starship is a nice little retro arcade-bullethell with pixel graphics and lots of flashing objects. The warnings are true. High risk of epilepsy if you see those red-yellow triangles and thousands of flashing dots. Most remarkable for the game is the tiny base picture (480x360) which you can upscale over F to fullscreen (maybe it's just for the performance) Then everything seems pixelated but still very unique graphics. And the soundtrack loops are brilliant. There are many objects on screen at the same time. Ofc you can only win if you are able to dodge them. Your ship has a powercore which shouldn't be hit. Thankfully there's XBox Controller support and the controls are very precise. The game uses its own codes to announce powerups. Shield means extralife and the red/green mushroom is a continue with another 5 lives. There was a little confusion ab
Project Starship is a good example how bullet hell game should not be made. I love danmaku genre and what is the most beautiful in those games is the fact, that you know all boss moves, enemies scheme and it's all up to you if you have mastered the game or not. Instead of these Project Starship offers a total randomness. Not only every time there is a different layout of opponents, but also there is no consequence in their arrangement - once there are as many of them that you are not able to see anything and the other time no enemy appears. Mentioned above visibility is another thing which this game lacks. In a proper made bullet hell, all missles are well visible, so despite of the amount of bullets on the board, you still know what killed you. I died suddenly many times in Project Starship without knowing the reason at all. I haven't seen a bullet nor an enemy that I could hit. Wtf.
I'm not exactly a bullet hell shooter connoisseur, but I really enjoy Project Starship. It uses a sort of procedural generation scheme that introduces random enemies and powerups each time you play. Still, the enemy fire patterns are predictable once you've gotten to know and identify them. So there's definitely a learning curve and a chance to do better. Some power ups seem more useful than others, so you might find the game easier or harder depending on what you get. Not sure what a serious player would think, but I really like it as a casual. The aesthetic is firmly "early 90s arcade". When the game boots up, you can choose to add a CRT filter, which I appreciated on my 27" display. Then you are prompted to insert a coin (just hit the spacebar), chose a character (which changes the qualities of the ship and which character pops up at key moments) and pick either the easy or hard chal
Far better arcade shoot em up's on steam to enjoy.
I got this game for 25 cents with one of those coupons you get from crafting a badge, and to say the least, I am very impressed. I would have happily payed full price for this game if I knew the joys it would bring. As I first started playing, it was kind of tough, but I'm getting better over time. The soundtrack is amazing, and I actually look forward to hearing it when I load up the game. The developers are very responsive and care about their customers. So if there are any problems you encounter, they'd likely be happy to help.
My Playtime: 4.1h (100% achievement, finished the game 3x and boss rush until lv 18) First Playthrough: 49 minutes Second Playthrough: 75 minutes Third Playthrough: 3h Grindy Achievement(s): No. Optional Achievement(s): Yes (7 achievements). Difficult Achievement(s): No. Intro Project Starship is a bullet hell game with randomization elements. Levels and bosses are randomized in every playthrough except for the last few ones, adding to the replayability. Pros: - Random levels, events, and bosses - Multiple powerups - 2 difficulties Cons: - No explanation of the control scheme - Sometimes it's hard to see where the bullets are - Game slows down if you play boss rush for too long Specs AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT Should you buy this game? It's a fun bullet hell game that caters to different gamers. The easy difficulty isn't a walk in the park either, so you'
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