
Decide the fate of the world in this ingenious story-driven card game. Foretales offers a unique take on the adventure genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Foretales is a genre mashup that is hard to explain. Here is the rundown: 1) You choose your mission from those available trying to prevent "dooms" from popping. In general depending on your path you have 1-2 options to choose from and each option you pick "locks" you out of other options. 2) The mission itself works by cards flipping on the table and based on your cards you "combine" them with the cards on the table to earn resources, fight enemies, and/or advance the story. For example if the card on the table is "wealthy noble" you can use your "pickpocket" card to earn gold, or your "eavesdrop" card to learn secrets, or you "aimed shot" to straight up kill them for lots of gold and items but also it adds enemies to the "search" deck. 3) As locations are revealed if there are enemies in your search deck they might sppawn there. Otherwise many locations also straight up spawn enemie
If you are looking for a "slay the spire" combat card game, this is not that game. This game is a resource management / choose your own adventure / choices matter story driven card game. You will be choosing different story scenarios and trying to make the best out of a bad situation. PROS Great art, writing, music Charming characters Very polished game (no bugs, good ui. etc) Choices matter A LOT (scenarios you choose, objectives you complete, who you save, who you kill, etc) Many characters with different functions, abilities, and strengths CONS Some puzzles could be better explained but this is solved by pressing the "light bulb" multiple times for different hints Combat is basic and almost non-existent as it's almost always better to mercy / intimidate / resource the enemy away For the price, this game is well worth the play through.
I tried my hardest to like this game. It started off so fantastically: Exploring the world and seeing what I can and cannot do was so fun, but by GOD does it get tedious later on. The whole point of the game is trial and error, but sometimes there's just no hint what-so-ever as to what you're supposed to be doing. And having to repeat the entire series of events the exact same way every time, changing a single thing each time and seeing what happens becomes so boring. It helps that there's a rewind option, but please: Let me skip cutscenes at least. I can't count how many times I've seen cinematics that make no contextual sense based on what your character should know. For that reason I cannot recommend the game in it's current state. Fix the repeating dialog and give us the option to skip cutscenes. Also please let the Guide Character guide us more in the later areas. We already know w
There's a lot to like here, but ultimately the gameplay isn't what I'm looking for in a card game. It's more of a puzzle game disguised as a card game, but the puzzle game isn't very engaging.
Has a style of play that I hadn't seen in this type yet. Really interesting and ingenious. Nice story telling with cards. It's really worth trying because it's complicated to review. 8/10 my rating.
There's a lot of great potential here, but also a lot of cringy, moralizing dialogue that chastises you for not being good enough for the author's taste. Too much repeating dialogue breaks the immersion of the world. The choices with actual consequences are good, but not great. I was pretty hooked until midway during the first act, then I started getting bored and almost fell asleep during the Isenberg thing. I think this game's biggest sin is it's lack of game direction where they don't balance well the pacing of the card advancement beats with the music, cards, and card interactivity. The narrator's dialogue is 90% super cringe and I greatly dislike the parts of the story where I'm wandering around, playing cards and waiting for the story to advance. This game's a solid mediocre 5/10.

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We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


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