Tear your enemies to pieces in this top-down action-roguelike shooter. Leave oceans of blood and mountains of corpses in new dynamic and colorful action designed in pixel art style. All in the name of Goodness, of course!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I was already familiar with this developer (Rasul Mono), i loved his previous game, Bye-Bye, Wacky Planet, so i knew he puts good work into his stuff, and i knew i would enjoy. Well, i enjoyed this one, but it was hell on earth, some people said it was easy but i don't know, as a die-hard Hotline Miami fan, this one was quite hard, or maybe i am just getting old. It's very polished, it's fun, it's challenging (More than i would like, but tastes differ) Few aspects i wasn't a fan of: Collision with projectiles/traps were pretty harsh, and the soundtrack seemed a bit repetitive. Overall, i loved it, i also got all the achievements for it, and i can't wait to see more games from RM.
Okay, that was intense. And relaxing in some unexpected way. I died quite a few times, not because of enemies, but because of my mistakes with traps. Except this, it was relaxing and extremely juicy slaughtering of almost harmless hordes of enemies, so I like it :) P.S. It's not obvious now, I think developer will fix it in an upcoming patch, but fancy sado-mazo-looking demon is instantly killing you, so, don't make mistakes I made and don't jump into his portal every time you see it to look at him again.
It's just mediocre twin stick shooter with crazy amount of enemies and unbalanced gameplay. I bought it hoping for humorous title, but all jokes were already in the trailer. The story is that devil turned everybody into devilish creatures and we have to kill them all. I was kinda expecting some angry rabbits attacking people, maybe some vandalism on behalf of other creatures or something like this. Nothing like that happens, all of the enemies stand perfectly still and will only attack us when we approach them. It's not that evil in itself, animals are just protecting theirs territory. Hopefully they also have red eyes and sharp teeth so we know for sure that they're posessed. Story aside, gameplay has good ideas and bad execution. We have basic gun attack on LMB and sword attack/bullets deflect on RMB. Deflecting isn't 100% reliable, as this movement always starts from top of our hero a
Ran around right clicking the whole time.
Simple top down pixel adventure where you will rip and tear your enemies to shreds, leave oceans of blood behind and mountains of corpses in this fast and colorful action of pixel art.
This shoot 'em up indie game lets you play as one of the familiar characters, slaughtering possessed people and creatures since some devil has been unleashed. I think it's a cool idea mowing enemies down as Jesus and some movie characters and there are companions that assist or give special abilities to survive the battles. Alas, the ideas aren't fully exploited to an extent I've seen in other contemporary action games, so it gets repetitive after a while.
Structured threads, verified dev answers and player expertise without chat noise


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