
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Halfway is a horror/survival/tactical squad combat game that is part Aliens, part XCOM lite. The plot is simple enough... You are aboard the colony ship on a journey to another planet when you were awakened in a dark ship, signs of combat everywhere, nobody around. What is going on? What happened to the crew of thousands? As you explore the ship, you encounter / rescue other survivors, each with some special abilities, and enemies that seem to have taken over the ship. Can you figure out what is going on, and find a way to get out alive? The game is drawn in an 2D view with a complete cover system, and the somewhat low-res look is retro-ish and rather charming without overly distracting. The game lets you walk around in "real-time" until enemies are encountered, then it becomes a turn-based game where you and enemy alternate turns, all of his units vs. all of yours. You will also have
I initially did not buy this game due to Friggleswitz's review. I couldn't find much data about Halfway; not from reviews online, not from videos on YouTube. After he revised his review to be more positive, I decided to buy it. I'm really glad I did. The "complaints" about this game are doing it a grave injustice. For 11 dollars, I have zero complaints. The storyline is interesting, the characters each have their own personality and abilities, and I love the music. Thematically, it reminds me of System Shock 2 or Dead Space. What irritated me most was the complaint about characters not leveling up. Every game nowadays seems to include xp and leveling simply to have that mechanic in the game. It doesn't matter if it adds anything, gameplay-wise; it's just a matter of having numbers that get higher. The way Halfway handles progression is by giving you better weapons -- plasma rifles and
Halfway is a pretty looking sci-fi turn-based strategy RPG, otherwise known as an instant purchase for me. The game looks, runs, and sounds great, with its pixel style retro look and low key, mood setting sci-fi soundtrack. Without even playing, I could tell this would be something I would enjoy on principle alone, but then I played it. The game flow is par the course for the genre. You move, they move until one side is dead. However, in Halfway, the mechanics are the first stumble. People who've played in the genre can guess the nuances: there's cover bonuses for you and the enemy, certain weapon types perform better up close or far away, and each squad member even has unique statistics and abilities. Some can cover more ground, others can take more hits. Very quickly, however, I realized that while all the pieces and formulas for a great game are there, Halfway seems to have skewed th
This is a fairly slick tactical game in the vein of X-COM. I'll keep this short: Pros: - Nice graphics in a pixel-style with a lot of complexity if you stop to take it all in. - Great soundtrack. - Satisfying gameplay. - Interesting armor options with stat boosts. - A few secrets here and there. - Decent cover system. - Perk system (each teammate has their own active & passive perk). Cons: - The "retaliate" feature is interesting yet flawed and could really use an "overwatch" to round out the tactical options. - The UI and controls can be touchy/janky at times and it's never quite clear how best to exit out of screens such as container looting. - The ending is a bit more anti-climactic than I would hope for, and the story hints at much bigger things than are ever fully revealed. - You enemies often seem like they have much better accuracy that even your most upgraded teammates, which c
I was surprised Halfway hasn't gotten more attention, what with XCOM and other turn-based squad games being so popular in recent years. The promised sci-fi stylings and tactical combat made it an easy sale purchase for me, despite the lack of buzz around it. Once I made it near the end of the game, though, I think I can understand why it flew under the radar. It definitely deserves more attention than it got for what it accomplishes, but not without a few caveats. Halfway starts you off in control of Morten Lannis, a space marine-looking dude aboard a junky colony ship called the Goliath. He's come out of cryosleep way too early only to find the ship overrun with some very unfriendly types, and it's up to you to help him survive. The way you do this is very similar to how XCOM or the recent Shadowrun games operate. Outside of combat you can move around freely, talk with people, and loot
I really wanted to like Halfway, I really did. The game has amazing pixel art and a great soundtrack - my favorite since Dustforce's! However, let me bullet point why I feel Halfway is just a "Halfway" done game. 1- The storyline starts off with a cool half-life type premise. Aliens invading from another dimension. And it happens when the ship jumps, its a cool concept. But the game does not tell you anything for 5 hours of play about why this is happening. For me this was just too much investment to learn so little. 2- Combat starts off neat with each character you control having a passive ability and a unique ability to them. The way you increase your power is by equipping better weapons and using stims to increase stats permanently. The problem is that there is a serious lack of variety in weapons...the only thing different between the guns is their range and damage output. This get
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