
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Loom is a great game. Unfortunately just not this version. The version that Steam uses is a direct Windows port of the "talkie" CD released in 1992, which adds voice acting and VGA graphics, but at a cost. They removed a significant portion of the dialogue to fit the (uncompressed) voice acting on the disc, reducing the story and detail. Furthermore they censored many, many scenes. http://www.movie-censorship.com/report.php?ID=802320 has a pretty thorough list of censored and missing content. There isn't even almost any background music due to the dialogue taking all the space. As a result of all these, many scenes become rushed and lack the pacing or emotion they're supposed to have. The voice acting isn't very good either, it's average at best in my opinion. The technical implementation is also somewhat bad due to being one of the first voice-acted games ever, as many lines are cut o
Many people, including the game's creator, prefer the EGA version to this VGA version. If you've purchased this and would like to run the EGA version through Steam, it is possible. 1 - Download and install LOOM through Steam 2 - Download ScummVM 1.8.1 from this site[sourceforge.net] and install (or copy) into C:\Program Files (x86)\Steam\steamapps\common\LOOM\ (ScummVM 2.0 didn't work for this at the time of writing, but it's possible this has been fixed now) 3 - Download "Loom (Floppy DOS EGA)" from http://www.archive.org or another trusted site and unzip to C:\Program Files (x86)\Steam\steamapps\common\LOOM\loom-ega\ 4 - Run ScummVM.exe and click "Add Game.." 5 - Highlight the loom-ega directory and click "Choose.." 6 - Enter "loom-ega" into the ID field and click OK. 7 - Exit ScummVM 8 - Delete (or rename) Loom.exe from C:\Program Files (x86)\Steam\steamapps\common\LOOM\ 9 - Rena
Loom is unique. There is no game quite like it in the history of video games. As a professional singer and music teacher of many instruments, I still love the challenge of musical pattern recognition and recall of this wonderfully interesting game. I just saw the manual too and gosh, what a lovely throwback to the past when games really were works of art one could keep in the packaging and manuals that came with it. The music geek in me loves how one is supposed to use pencil to dictate the melodies one encounters in the game. It may be slow going for many of us (myself included) who are now so used to faster paced narratives in video games and other media; however, there is such a charm to it as well as some rather fiendish puzzles that had me cheating via online hint guides which incidentally one would have to pay and arm and a leg for with Lucas Arts hintlines, or so I hear. I give Lo
Bottom Line: I'm glad to have shared this with my kids, but sad to have tarnished my own childhood memories of it. If you haven't played it, you should; if you have, keep it safely glazed in nostalgia. Years ago, I played the EGA version of Loom. It came in a box with a book-on-tape that described the setting and the game's backstory and a lovely and creative manual that included a host of "drafts" (or spells) that weren't included in the game but which expanded its universe. The game charmed me before I even installed it, and once I did, I was captivated by its gorgeous art, which used minimalism to make a 16-color palette more than ample, and its beautiful arrangement and rearrangement of Tchaikovsky's Swan Lake. The gameplay was simple and approachable for a kid, with no inventory to manage, no death, scant dialogue trees to wade through, but the puzzles were clever and made me feel
There must be something wrong with this adaptation. The dialogues are off, and it horribly feels like something is missing from the gameplay itself. There's no indication of the notes on the distaff, and the drafts are almost impossible to play. I had to give up after a while, and this is seriously aggravating because I remember this game very fondly. I advise not to buy this version. It is horribly adapted.
I really hate to say I don't reccomend this game, but as some other people have said, it's unfortunately the inferior version. I have played the EGA version all the way through and I think it's a pretty good game. I wouldn't rank it high among the LucasArts classics, but definitely something worth checking out. It's got a good plot and has an interesting take on the point and click genre; the only item here is a staff that can play music to perform a draft. You learn more and more of them as you play through the game, and use each draft to help get you through a puzzle. It's a fairly short game, but a good one. Unfortunately, LucasArts decided to include the CD version of this game instead of the EGA or FM-Towns version. While it has updated 256-color VGA graphics and voice acting, all of the dialogue and music had to be stored as CD audio. The voice acting is sloppily done at times and
Structured threads, verified dev answers and player expertise without chat noise


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