
In Toki Tori, the player controls a little yellow chicken determined to save all the lost eggs. Armed with an arsenal of 10 different tools and weapons, Toki Tori must overcome dangerous obstacles, trap monsters and save all of the lost eggs. The game contains four mysterious worlds, offering over 60 levels of exciting platform and puzzle action. While Toki Tori looks like a platform game, it's a puzzle game by heart. Players will have to look and plan ahead carefully if they want to succeed.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Looks can be deceiving, and the same rings true with Toki Tori, the sickeningly cute puzzle game. Toki Tori is simple: You play as the bird trying to gather eggs. However, for whatever reason, this bird is unable to jump or fly (but he can breathe underwater). This means that getting around the level is a challenge because he has to use specific tools to accomplish the task of getting all the eggs without getting stuck. Very simple in concept, but it gets really hard. Some of the harder levels took me a good hour to deal with. And I even gave up on the last hard level because I just couldn't figure it out. But it is undoubtedly one of my favorite puzzle games.
Some levels are locked until you join the developers Steam group, even though you bought the game. If it was free I could understand, but given that you have to pay for it and they still lock you out of content...
8/10 – Magical little puzzle platformer for brains of steel Toki Tori is a cute little chick that hatched just in time to see his siblings, all still in their eggs, get kidnapped. Without thinking twice, this valiant newborn waddles after the perpetrators to bring his unhatched family back home to their chicken coop. If this sounds familiar to you, it’s probably because Toki Tori is not just a puzzle platformer, but also a remake of the Game Boy Color game of the same name from 2001, which itself is the successor of Eggbert, a game that came out for the MSX 2 back in the olden days in 1994. However, unlike its predecessors, this latest version has quite a vivid porting history to it. It originally came out for Windows Mobile in 2003, was brought over to WiiWare as well as iTunes in 2009, then to Valve’s Steam service in 2010, came out for Android, Linux, Mac in 2011, and was finally brou
A nice challenge, this puzzle-platformer is much more puzzle than platformer. That should not be surpising due to the lacking ability to "jump." There will be frustration, but that is why there is a "rewind." System Info & Performance Report Operating System Ubuntu Linux 16.04 x64 CPU AMD FX-8350 GPU GTX 750 Technical Notes No problems
Ist es ein Vogel? Nein, ein flugunfähiges Küken. Ist es ein Jump N Run? Nein Geschicklichkeitsspiel ohne Sprungeinlagen (hätte ich mir nur mal einen Trailer angeschaut. Ist dass Spiel wert gespielt zu werden? Ja, da ich ja Rätsel mag und diese kombinieren so einige verschiedenste Fähigkeiten, was ganz schön amüsant war, teilweise aber auch echt hammer schwer und ich wohl nie oder erst nach 10 Stunden dauerausprobieren gekommen wäre (Schwer Level 6 Blasenpark) und teilweise das Timing, gäbs keine Rückspulfunktion, ich hätte aufgeben. Das Spiel hat Charme, die Geschichte ist leider etwas sehr kurz geraten, man will zu seinen Freunden zurück. Kurz: Das Spiel ist teilweise schon auf Normal eine wirklich ziemlich denk-anstrengende Sache, auch die zusätzlichen Errungenschaften können einen kurzweilig auf Trap halten oder zusätzliche Herausforderungen (vorallem Schneeflocken, Sonnenstrahlen, An
One of the most "pure" puzzle-platformers that I've played, sometimes to a fault. You are tossed into a level with a set of tools and a set amount of times to use them, and then asked to navigate to find all of your eggs. The majority of the levels are short enough to not be too frustrating, but some of the later, longer levels have an absurd amount of steps to complete in order to finish them. The difference between this and other games is the complete lack of hand-holding in a level. When a new tool is introduced you will learn how to use it in a sort of tutorial level, and after that you're on your own for figuring out how to use the tool in future levels. For me the issue is that there are a HUGE amount of variables when it comes to playing through each level; where, when, and how to use each tool will make a big effect on the outcome. And it can be quite easy to get stuck, though th




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