
Drake of the 99 Dragons (also titled Drake) is a cel-shaded third-person shooter video game developed by Idol FX and published by Majesco Entertainment. It was released for the Xbox on November 3, 2003 and for Microsoft Windows PC systems on June 14, 2004. The game stars Drake, an undead assassin who is on a quest to avenge his murdered clan, the 99 Dragons, by recovering their ancient "Soul Portal Artifact" from antagonist Tang. Tang intends on using the artifact to harvest the souls of dead beings and power his undead cyborg army. Idol FX intended for Drake of the 99 Dragons to be the launchpad for a multimedia franchise, which would include comics and a potential animated television series. However, the contract they signed with Majesco gave them a mere six months for development, leaving little room for play-testing and resulting in the game being unfinished. As a result, it is often considered to be one of the worst games of all-time.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
No, it isn't good, and it's almost just as bad as you've heard. Yes, you should give it a shot. Look, yes, it's essentially a buggy, unfinished Max Payne clone. It's also one of the funniest games out there -- entirely accidentally. It's also a bizarre game brimming with potential waiting for any opportunity to escape through the many cracks in its VERY flawed exterior, and it's hard to explain exactly how this is the case. In fact, it probably won't click with you for a good ten levels, when you get a fair amount of your basic powerset and a basic competency for the core mechanics. But when it clicks, there's something oddly satisfying about purposefully engaging with a bad game... and finding yourself having FUN. Maybe there's a case to be made about bringing back old games that weren't any good, that have a history of being just awful; maybe archival should only be considered fo
Intruders in the penthouse of the 99 Dragons Clan!? You must be out of this WORLD to get past our guards!
A full history / review of the game can be found on the Bad Game Hall of Fame: https://www.badgamehalloffame.com/blog/drake-of-the-99-dragons/ Drake of the 99 Dragons has gotten a bum rap for the better part of fifteen years, and I am genuinely happy to see made available on Steam. Even if it is just a repackaging of the 2004 PC release, it's nice to finally have it in an easily-accessible format. Many of the most notorious issues associated with the game (janky auto-aiming, path-finding and scripting issues, et cetera) are present only in the Xbox version of the game, leaving you with a more or less fully-functional product on PC. Don't get me wrong: There are still a fair share of remaining flaws that are just inherent to the game's design, but most of them fall under the category of being "charmingly bad." If you can look past the rough edges, there's a genuine bit of fun to be had
Drake of the 99 Dragons achieved infamy on the Xbox for its unintentionally hilarious story, low production values and a busted auto-aim that caused its titular protagonist to flail his arms around in every direction. As I think it’s unlikely that many people considering a purchase are unaware of this, the question is less whether the game is a classic and more whether it’s playable enough to satisfy as a curiosity. With the added precision of mouse and keyboard controls doing away with the console version’s most severe gameplay flaw, I’d say the answer is yes, absolutely. Taking obvious inspiration from The Matrix and John Woo’s Hong Kong action films, Drake can leap about with a gun in each hand (which are fired independently with the left and right mouse buttons) and never bothers to reload during a shootout (instead pulling out a new gun from the apparently bottomless pockets of his
Up front, I bought this purely for it's reputation as one of the worst games of all time. Read everything that follows with that in mind. This is a bad game, but there are far worse ways to spend your time. On the positive side, for the most part the gameplay actually works. The mouse aiming works far better than the original XBox version and by using your ability to slow down time you can feel pretty like a powerful undead assassin. The balance of blasting enemies and catching enemy souls before they float up to heaven is entertaining enough. It's far from perfect, but it works. On the bad side, the balance is all sorts of bat**** crazy, I opened the first door in the first stage and was dead in under 2 seconds. I struggled for 15 minutes of painful learning only to reach level two and get rewarded with time slowdown, regeneration, and a fraction of the enemies in the first stage.
I should have never have discovered this game. I've been utterly obsessed with it ever since I first saw it a week ago. I cant in good conscious recommend this game to anyone but I love Drake of the 99 Dragons and I hate it. I hate that I can see so much potential in the ideas presented and yet everything went so wrong, I hate loving this game because it is undeniable garbage, I hate how unbelievably hilarious the game is without even trying,I hate how interesting the comic style is, and I hate how this game charms me. I want more of this game, I want more of Drake being an absolute dumbass but I don't think it will ever get any form of media again and its a little sad. I want this little game to get expanded on or have some kind of chance like other old games have gotten. I want the good of this game to really be explored one day Honestly, I have no idea where I'm going with this. I ju
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