
"The Mighty Gunvolt series is back with Might Gunvolt Burst! The game systems have been completely revamped and powered up with lots of new additions, including a deep character customiztion system that lets you mold and shape your character into the ultimate hero that works best for you! The classic pixel style graphics have also been completely redone to blur the line between 8-bit and 16-bit and take you back to the golden age of 2d action games! Gunvolt from Azrue Striker Gunvolt 2 and Beck from Mighty No.9 make their return as playable characters! Find out what happens when their home worlds intertwine int the realm of virtual reality!"
Gunvolt: "While on a mission to try to get back Joule's powers, Gunvolt was swallowed up by a mysterious light. Next thing they knew, they were in an unknown new world where they had a chance meeting with a robot boy named Beck. It was at that point Beck forcibly entered Gunvolt into a competition called the Super Mighty Battle Showdown. Will Gunvolt and Joule be able to escape this world and discover the source of the mysterious light that brought them here?" Beck: "Beck has successfully returned his 8 robot siblings who were rampaging all thoughout the nation back to normal. Hoping to be better prepared for such situations in the future, Dr. White expedited the completion of an advanced weapon system that he had been researching for a while. Beck was training while deep inside a virtual world made by Dr. White, but when he completed his session, he wasn't able to leave. That is when he met a young man named Gunvolt, who by his own power, trapped Beck inside this virtual space. Will Beck be able to escape this virtual world and reveal Gunvolt's intentions."


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
do you remember mighty n 9 yeah...THIS IS HOW IT SHOULD HAVE BEEN!!!
Unlike Mighty Gunvolt, Burst offers a lot more. You can think of this game as the demake of Mighty No. 9 with more playable characters from Azure Striker Gunvolt, Gal*Gun, and Mighty No. 9. It is a lot longer and tougher than its predecessor, and it has great replay value, especially with DLC characters. Its weapon customization system is something else since it has TONS of variety. Instead of getting them from the bosses, you can make your own weapons. Now isn't that wonderful? The story is nothing special but I doubt anyone will play this game for its story. I also highly recommend you to buy the DLC packs if you want more replay value and interesting characters.
Another excellent platformer from Inti Creates. I'm especially a fan of how Burst killing enemies can actually have additional effects, like cancelling whatever on-death attacks enemies have, or increasing the special gauge of certain characters faster than regular kills. Makes for an interesting risk-reward scenario, and although many people may point to it as just another "score chasing gimmick", when it comes to these smaller games, score chasing and becoming a better player, getting all S ranks, etc... That's the most satisfying part. Definitely gonna do a few playthroughs of this one. Edit: I've done a few playthroughs of this one now. 5 times in fact, and it's still just as fun as the first and second playthroughs. It's definitely on the easier side considering Inti Creates games compared to this, but it's an excellent game nonetheless. I felt compelled to 100% the game almost eve
Best thing that came out of the Mighty No. 9 debacle. (Other than Mega Man 11, of course.)
Short version: The game is great. The port is also great from my experience. Easily one of my fav megaman games, only beaten by megaman 9, 10 and 11. Long version: The gameplay: The basic gameplay is your classic megaman adventure that IntiCreates has perfected with megaman 9 and 10 so long ago. Tight, super fast for speed runners and fair challenging design. The characters: Including the DLCs, we have a total of 9 different characters each with their own gimmick. They all feel different yet still manage to fit in the classic megaman formula. The Burst Combo Mechanic: I love this thing so much. You see its not just a simple and pointless points gimmick but something that you can use to your benefit. Every character with the exception of Beck, has something that interacts with this burst combo in one way or another. For most of the characters its a quick way to fill up their spec
I bought this game multiple times. Beaten it on hard mode and because of this game I bought the gunvolt striker pack on 3DS trying the game for the first time which is the best decision I ever made. Yes Mighty Number 9 is infamous for the right reasons and I know Inti Creates were the programmers of the game. However I respect them for not giving up on Beck and decided to make a sequel to a okish crossover. I really love this game so much and not a lot of developers has the balls to do this. This game got me into Inti Creates more than their megaman games. Dont let Beck make you question this games quality, cause trust me this game is what Mighty Number 9 really should have been and Im not the only one who says that. I seriously believe Inti Creates cared alot more about beck than Comcept. This game is proof. Pros: The chiptune aesthetic really works well here. You can customize your w
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