Throw dice, create explosive chain reactions, and defeat waves of enemies in Rune Dice! Collect ancient runes with diverse abilities, add synergies between relics, heroes, and special dice. All combined, this will give you an excellent experience in our roguelike deckbuilder.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The gameplay loop is super addictive and the dice merge mechanic is really engaging unique. However, I feel as if the runs are just a tad bit too short; It ends right as you just start to get a bit powerful. A mode where you can go through all 3 levels in the same run maintaining your dice/relics would make this S-tier instead of high B / low A. Let me have just a ♥♥♥♥ ton of dice and cause overpowered bomb die fueled chaos hahahaha. Still a great game though
I think the game is foundationally great. There is a fun loop, a fun gimmick and the classes keep it easy to grasp and pick up on but you start scraping the bottom of the barrel, relatively quickly. I feel like what the dev needs to do is take a risk. Risk the fact that something is broken or unbalanced, let players find that and go nuts. Lean into the bonkers of the game. Change the size and shapes of the boards, add different sided dice. A D20, D12, D10, D8 and D4 would make for some really crazy combos. I just think this game is right there on the verge of being great, they just need to be willing to try something that isn't formulaic. They nailed that with the gimmick but now lean in. Still, worth the money imo.
Not a bad game, otherwise I would have refunded (or never bought, given there's a demo). It just feels like a lot of missed opportunity and didn't seem to reward the time put into it. You start off a run by shooting a die and it bumps around and combines a few times. If you're lucky it combines maybe 10 times. If you're really lucky, you can get like 20 combines or something but that almost never happens. 20 minutes later, you're at the end of the run and... it's exactly the same situation. Why didn't they lean into the concept and have like 100 dice bouncing around, combining, exploding, triggering big effects, doing crazy stuff? Why not have more stuff on the board itself, affecting the path of the dice? Why not have crazier effects instead of "deal damage" and "deal 1.5x damage" and "deal 2x damage"? It just feels so incredibly lame compared to the concept's potential. And then th
It was fun watching fl0m play this in between matches. I am now addicted, thanks. Can't really go wrong with the price of the game.
sadly its very short. only 1 "world" with like 15 stages. you just start to get strong and the run is already over. definitly needs a multi-world-mode or even endless. the gameplay itself is super fun and there are a lot of classes with a clear unique identity to play around with (unique as in unique class mechanic)
When you think the game should get more intense and chaotic, finally, it just.. Ends instead. Do you imagine that a few runs in you unlock the stuff to really make you board go bonkers and the enemies just explode under a metric ton of dice? I imagined that as well, but the devs somehow didn't.
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