
This critically acclaimed sequel to Velocity Ultra weaves together two classic game formats into one seamless adventure, featuring puzzle-platforming action alongside award-winning top-down shoot 'em-up gameplay!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Caveat emptor: avoid if you are on Windows 10 + nvidia. There is an unresolved known issue (see forum.) Edit (July 2016): after 13 months of rollercoaster drama behind the scene, the devs have come through with a patch. I'm glad to say that the above caveat is irrelevant now. You can read up on the full story here.[futurlab.co.uk] Velocity 2X can be an enjoyable shmup/metroidvania mashup or a demanding 2D speedrunner, depending on your aptitude. Kb&m is supported, but it's mostly tuned for gamepad. The game's main gimmick is the teleport ability. You can go through walls, make shortcuts by dynamic warp points, or even fling teleport targets into otherwise inaccessible areas in the platformer section. It fits surprisingly well in the shmup/platformer scheme of things, and the game encourages experimentation and exploration with secrets and unlockables scattered across 50 levels. The t
I really wanted to love this game. The problem is, it's 2016 and it doesn't have the kind of controller mapping support you'd find in a 1990's game. The controller is hardcoded to one input layout. That on its own wouldn't be so bad, but the running sections of the game require you to switch from face buttons to right analogue stick constantly. See, 360 shooting requires the right analogue stick. The face buttons each do very important things, like jump and teleport. The human thumb can't do both at the same time. But it doesn't end there. The game rewards you for going fast, and sprinting is bound to both R buttons. The game doesn't let you sprint and 360 shoot at the same time; you start shooting, you stop sprinting. So why is the controller hardcoded to allow the player's hand to sprint and 360 shoot at the same time? Why didn't the devs move the critical face buttons to the should
Velocity 2x is the type of game you want to play on it. If you want to see all the levels, it can be done with a small amount of effort. There's very little "challenge" to completing a level if you can use a controller. If you die, the game is very forgiving. You can't "lose" and you respawn and take another crack at it. In fact anything you've already done including shooting an enemy, will be remembered, so you can plink away if you must (mostly on bosses). If you miss an item and it goes off the screen, the game will (eventually) give you an ability to restore to any warp point you put down. This includes the start of the level, which is always available. So yeah... you can explore this game at your pace. However if you want a REAL challenge. You can try to "perfect" levels. To do that you need to collect all the friendly items, fly through the levels, run through a platforming l
Fantastic game with excellent production values and great gameplay. The animations are fluid and level design is very well done. The only issue I have with it is that teleportation is very hard to control, it could've been designed to be more responsive. Other than that, I highly recommend this game, it is fun, challenging and addictive. If you're interested in this by looking at the screenshots, then don't hesitate to buy it. You won't regret it.
Huh - cool little game. Certainly worth the price of admission. While I can appreciate the dynamics of switching back and forth between ship and "on foot", I must confess to enjoying the side-scrolling portions more; it's fun to direct Lt. Kai Tana as she runs around jumping, blasting and teleporting. The developer should consider using this character in a different game genre - third person action/adventure & exploration would be ideal. Hot cyborg chicks with cool abilities NEVER get old and I think Lt. Tana would thrive in a larger game.
I was really stoked about this game when I first saw it. Paid way more than I should have because I was so excited to play it. Great graphics, beautiful music, the default controls were counterintuitive but was able to customize those easily enough once I figured out how to best lay the controls out. Played through the first 8 levels without a problem. Level 9 refuses to load. Publisher blames Nvidia's Win 10 driver. Widespread problem but nobody seems to care or be able to do anything about it. This problem has been going on now since August of 2015 with no resolution in sight. Great game. Has the makings to be a true stand out title that is at the same time familiar and innovative. A spiritual successor to the original Metroid games. Unfortunately, I can not recommend due to the fact that this game is simply broken and abondoned at this point... What a pity, too.

Perfect all Speed Runs

Perfect all speed levels

Perfect all Dual Core Levels

Get a PERFECT medal on all Critical Urgency levels

Play 60 different Daily Sprints

Destroy 16 turrets in 2 seconds in Level DC08
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