
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.
The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Please follow United Critics for quality reviews Mount and Blade II: Bannerlord Review “Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.” Basically it’s a game that lets you be whoever you want and do whatever you want within reason of course. Fair warning, Bannerlord is really light on story, this is the type of games where you make your own stories about the adventures and challenges that you face. Questions you might have if you're interested in playing it What is it exactly that you do in the game? Like I mentioned before, Bannerlord is the type of game that is more focused on the sandbox and simulation side of their gameplay rather than in the RPG. Sure this game offers you a deep character cus
This game is like a time machine. You sit down with the intention of playing an hour or two and then suddenly it's five in the morning..
With nearly 1000 hours on this game I can agree with some reviews that the late game is simply ridiculous. I can take all the land from a faction, defeat their remaining parties repeatedly, even capture and imprison all clan members and still have to pay vast amounts to obtain peace with them, or else they raid my villages perpetually. The diplomacy is completely irrational. I would love for these issues to be fixed. When you defeat an enemy they should dissipate instead of lingering to raid my villages until ragnarok. When an ememy is defeated they should pay me for peace. These things are realistic.
This is my first review on steam ever. I felt it was kind of my duty to give my opinion on the game that I have personally been waiting for over 6 years, as Warband happens to be -if not the- one of my all time favourite games (with around 1100 hours of gamplay - yes I know, still rookie numbers compared to some other of its fans, but still, that's a considerable amount of my life's time). So, I have -as of now- played 63 hours of Bannerlord and another 155 hours of the multiplayer beta of which I had the honor of being a part. I now feel confident enough to talk about why I think that you should get the game yourself, especially if you loved any of its previous titles. First of all, the game is aesthetically a HUGE development from the awkward indie 2010 (that -even then- still felt older) graphics, which we all grew to love. The animations seem more realistic, the items more detailed
With 2,192 hours in Warband, I think it's safe to say that I've experienced my fair share of the classic Warband experience that Bannerlord is not only trying to emulate but also build upon. With 15 hours in the game, I'm already of the belief that Taleworlds will not only achieve this end, but surpass it. The game is buggy, yes. Some of the bugs are obnoxious, yes. There are portions of content missing that are sorely needed. Not only is this true, but the disappointment surrounding it is understandable. After 8 years of waiting, 10 for some, this series has cultivated a cult following of dedicated and loving fans, myself very much included, who want nothing more than to dive head first into the game. But it's very much an early access and anyone who finds themselves overly disappointed by the state of the game needs to remind themselves that it is still in its infancy. Even now, the
Ultimately I enjoy playing the game, but I have huge reservations in recommending it. Fundamentally the combat is unique, and the experience of starting out is fun. However, the mid to late game is a terrible grind due to baffling decisions such as having enemy lords escape _within days_, and enemy armies teleporting to crisis spots [as of June 24]. Some great mods exist, but this should not in any way be required. I think the overall issue here is that the devs have created branched features and have no clue how to integrate them. They let you capture, but don't know how to deal with the impact on wars. They let you smith, but don't know how to balance that with the wider economy. These are tough questions, no doubt, but - and I can't overemphasise this - they are charging big trousers money. PUT ON YOUR BIG TROUSERS AND SORT IT OUT. Thumbs up for potential. But feeling pessimisti
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