
Gun Crazy is a fast paced and hectic arcade style action shoot em’ up in this homage to classic old school classics! Become the fiercest lady on the police force! Take out the bad guys through 4 unique levels filled with challenging bosses and powerful special guns.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
WARNING: PETTY COMPLAINTS INCOMING! Mandatory fullscreen. No windowed mode. Suddenly switching to that retro-resolution does give me a minor headache. <s>Mandatory, unskippable tutorial every single time I play. Inexcusably annoying.</s> Edit: The developer told me how to skip the tutorial. So thank you. In case you can't see their response, click the double-arrow to the right of the "controls" button on the menu. Or if you're already in the tutorial, hold start on your gamepad or enter on your keyboard. Wish that a bit more clear in-game. Oh well. Not a big deal. So old-school it's got 1 difficulty setting. (okay, I'm just roasting with this last one :p ) Nothing wrong with the gameplay. It's simple, but difficult for an out-of-practice scrub like myself. I intend to play more & "git gud." Edit: But I maintain this game needs a windowed mode. Being used to my monitor's native resol
I don't understand what people are whining about here. Gun Crazy is a nice little 2D side-scrolling run & gun shooter in the best tradition of Contra/Probotector in a more colorful anime flavor (and not so much Mega Man). It's a bit short but it's fun, fast and has the right vibe (I mean, you can beat Contra: Alien Rebels in ~30 minutes too if you are good at it). Basically, that's all I ask for a game like that. If you are new to this genre you may want to pick-up some of the old or new classics first; otherwise it's a nice mini Contra. The achievements are unfortunately a bit of a mess: The first two are (too) simple and the next 10 are (too) hard. Some are just difficult (and somewhat doable) but those hit less/deathless runs are insane.
Gameplay Gun Crazy is a Run and Gun shoot 'em up game with Bullet Hell elements The Good Controls like a charm Simple and intuitive mechanics Great pixel art Great soundtrack Price Gripes Cannot rebind keys! I want the dash to be on one of the shoulder buttons. I find it hard to use the B button on the controller to dash while holing down the X button to shoot and using A to jump Cannot shoot directly downwards while jumping No variety in bullet shapes fired at you The screen only scrolls forward when moving, you cannot track back (though I think this is by design and nothing of importance is missed) Sometimes the bullets blend too well with the background and it becomes harder to see and avoid them
Review by Gaming Masterpieces - The greatest games of all time on Steam. Is this game a masterpiece? No, but I can with all my heart recommend to play it between two of those epic and time-consuming masterpieces, like a little snack between lunch and dinner. You get a small, affordable run'n'gun game with tight controls and great pixel-art (and low resolution). Your hero can run, jump, dash, shoot (including stationary aiming mode) and collect powerups. There are a bunch of minions and 3 little bosses during the first level already. The first boss can be defeated very easily, the second boss gets a bit tougher (you need to jump-dash already) and the third boss slowly becomes a bit more difficult (jump-dash and platform up/down required). The second level is something completely different - you now fight nasties in Pang-style on a fixed screen. Hit a large ball, and two smaller balls
Product refunded Funny 2d game.but not to my taste.
The game lacks level design and visual queues to make it fun to play. The tutorial lacks some explanation, as there's no mention of a double jump but the first wall you find in the game requiring you to do so. Most enemies are pointless as you can just spam attacks. Meelee attacks are also not explained in the tutorial, but even these just seem to trigger whenever they feel like it, other times it just makes you take damage. It feels like continues are infinite as there's nothing mentioning how many continues you've got left. There is a number below your health but that only refers to your current "session" lives, after a few Continues you game over without knowing why. Boss fights dont give you time to understand what's going on, they just spit attacks at you and you're suposed to figure them out by dying instantly. Overall the game needed better level and combat design, i found it v
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