
The Bard's Tale IV: Director's Cut is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Just finished the game playing it in quite a slow pace, it took me more than 100 hours. Watched through all the closing credits and suddenly realised that I want to start it all over again. I'm an old fan of old school RPG's, started with Dungeon Master, M&M and Wizardry... You know, next to naught graphical effects, full absence of online solutions and hints, and always a lot of dialogues, different strategies, and puzzles. Spending endless hours mastering the save/load weapon to beat the impossibles by rolling criticals on the dice... Many years have passed since, a lot of different games born and died... and it's a true joy that even such a grumpy old fart like myself can still enjoy his favourite genre, in the shiny and polished outfit that this game truly has. It took half an hour or so to adjust my mind to the combat system and stop thinking that "...i'd change this here, i'd chang
Update: Without explanation, the developers decided to unsticky and lock their own bug reporting thread. A wild guess would be, the reason for that was, they didn't want people to see the scores of game-breaking bugs reported and still unfixed, stickied ontop of discussions. This should tell you everything you need to know about the studio and its attitude. === The game suffered a MASSIVE, inexcusable visual downgrade between its original version (which by the way is no longer sold on Steam) and the Director's Cut. Don't take my word for it, see for yourself. All original game shots above, director's cut shots are under, in two albums: imgur.com/a/AtbtTts imgur.com/a/kxjx3rj Conveniently, this visual downgrade coincides with the game's launch on consoles. I'll let you put two and two together, you're smart guys and gals... The worst part to me is that the developers are defending
I don't write reviews often. I'm not trying to build a social media following, I didn't receive a free copy, I'm not a Kickstarter backer, and I'm not planning to write a pithy one-liner to show how clever I am. I usually don't see a need to write a review. But this game deserves a review. Look, you've heard this game had problems, right? You heard it was buggy, that it had gameplay issues, poor design choices, ran horribly? That this game was going nowhere, not worth playing? Just remember, that's what they said about the Witcher at first. This is an amazing, amazing game. It has heart. It is a labor of love, and it shows. It is one of the more beautiful games I've ever seen on my computer screen - it's obvious that this non-AAA developer team put an insane amount of energy and effort into the little things as well as the big. From the fog hovering around a mage's tower to the twinkl
I will preface by saying that I was a backer and I waited over a year after its release before playing because I wanted the experience to be a good one. That being said, this isn't what I was hoping it was going to be. I'm a huge Bard's Tale fan, played the originals on a Franklin Ace 1000 (yes, I'm that old). I had an awesome experience with the remake throwback of Might and Magic a couple years ago. It was almost everything I had hoped it would be. I was expecting something similar from this. However, that was not the case. Pros: Ambiance Music Party/enemy banter Puzzles* (see below) Option for free or grid movement Cons: Interface feels lacking. I know they wanted a very minimalist amount of clutter, but that means what they did do should have been done well with lots of customization options. Lack of classes. 4 classes? Really? yes, you can obtain skills that mimic a class
If you want to complete this game - please understand that it's a chore. Why? I'll be honest - I really liked The Bard's Tale IV during the first ~20 hours. Turn combat system was exactly what I wanted and expected, story was decent enough, character progression still existed, puzzles were new, there wasn't much backtracking and many bugs. But this game is 65 hours long. And those positive feelings I had were quickly replaced by a sense of doing actual work to progress. The biggest issue for me were the puzzles. There are few types of them, but the problem is that they're being thrown at the player literally every few minutes. For 65 hours! In a turn based combat rpg! And it's even worse during the last dungeon which consists only of puzzles. Speaking of the last dungeon - fight with the final boss of the game is a joke. I had dozens (seriously) of way harder fights with random groups
The grid base movement helps a lot because I am paralyzed and have no finger grip.
Structured threads, verified dev answers and player expertise without chat noise


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