
Untamed Tactics is a unique tactical RPG that blends immersive storytelling with rogue-lite elements. Relive the ever-changing life story of rabbit General Greycoat, and face the haunted dreams of his wartime past as you explore Greycoat’s nightmares come to life.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So, a few hours into the game and I must say it feels half baked. Many display bugs : - partially out of screen descriptions - missing comparison description when acquiring runes - game doesn't check if you can place a gem to current skills before purchase - I had to quit the game because there was no option on interface to deal with this specific situation. - when some skills fail, a "miss" display would be nice but you end up with an animation and no on-screen effect. - There's not reminder of the battle's objective. - ETC! I'm no hardcore gamer but it took me a few hours to break the game system ; some skills are literally useless and other greatly overpowered. For example, there's a parley option that either insta-kill or turn the enemy unit as an ally and it feels like a bug. The AI decision making is poor and when moving the game will make you move through obstacles that do dam
My brief review: Recommended +Visuals, character design and concept +Furry +Music +Voice over +Flexibility and easy to understand mechanics +Map with in-game story related events - clumsy animations - minor bugs - repetitiveness - quite generic narrative
It's weird how close this is to being pretty good, but with some flaws so glaring (and seemingly easy to fix) that it seems ridiculous that someone would release the game in this state. I get the feeling it was made out of pieces from other games by someone who didn't really understand how the pieces were supposed to fit together. Good narrator voice, okay story, decent graphics, UI *mostly* reasonable. Then we get to where it all goes wrong, with things that seem like they'd be easy to fix. 1. when you're on the leveling-up-a-skill screen there's two places where it shows the current skills you have. The one on the right, if you hover over a skill, the popup description appears centered on the bottom left corner of the screen, i.e. you can only see the top right quarter of it. (This has gotta be a one or two lines of code bug, and I've seen that it's been reported long ago, so it not
Untamed:tactics is a wonderfully crafted indie game, with beautiful and playful artwork. The game strikes the perfect balance between challenging levels, figuring out different tactics to beat tough opponents, and light-hearted joy in the stories and character development. I highly recommend it but be warned: it will keep you hooked for a while!
✔ doesn't fall into the N vs N tactical combat. Outnumbered combat is completely feasible ✔ good combat abilities (six) and passives (five) you can customize ✔ positioning is important (and pushing) ✘ AI or lack of it ✘ only three characters on your team at the same time in a tactics game ✘ crits are ridiculously powerful and so is parley (extra global effect every N actions, including removing an enemy from combat) - most of this is controlled by RNG ✘ random encounters can be far more difficult than easy standard ones ✘ repetitive and in the end boring. Quite quickly I got offered the same abilities as upgrades on level ups ✘ damage calculation preview lies all the time (at least I think so, because even crits don't explain doing 10x more damage ✘ too easy on normal difficulty. Started on hardest, but it gave me an impossible random combat encounter so I had to restart (there is no wa
it's exactly enough content to cover 2 hours, so that you miss the refund window. After that, the game starts a new chapter, and you have reset your characters, reset their abilities, reset their modded buffs and you see the exact same maps with the exact same objectives, with the exact same 'click here to release the prisoner' in exactly the same spot... just cheap, and reuses the same stuff to try to pad out the game. why not just let us continue progressing? making me re-earn all my abilities and buffs all over again every single chapter is just too much. this game is utter trash. the fact that all these only come to light after the refund window makes me forget the positive things about this game, and remember only that it's a ripoff.
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