
Gunslugs 2 takes the action chaos genre further than ever before... into space and beyond. Rockets, tanks, choppers, train crashes, huge metal robots, aliens and hordes and hordes of the Black Duck army minions ! It's fun, over the top, action movie parody in a not-so-serious way


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I don't find this game enjoyable. It's pretty much the same level, after and after, with different ennemies. It's better as a mobile game, free-to-play, but not as a game on PC. You can't even change the resolution, ugh. There's almost no explanation, you just shoot everything in front of you and try your best to get health because it's damn near impossible to not get hit everytime, and you go into 3 towers and then into the helicopter. Yeah, that's almost 90% of the game. The other 10%? Daily missions that are impossible, and arcade mode, which is the same as the story mode, but when you die you go back to the first level of the game. It's just not worth it. Not even your time.
I love the way the game looks, love the pixel art, and I want to love the game but I can't. Between how much damage you take, how much damage you do, and the health system the game feels terrible. It was clear one of the design descisions was to add health packs to try to fix this, it doesn't. Also, fix your options menu, gamepad support, main menu, ect. That ♥♥♥♥ is just nonsense.
It's a very hectic sidescrolling shooter in the vein of Metal Slug, except its levels are procedurally generated - so there's a new challenge every time you play it. Giant bosses, lots of explosions, fast pace, it's all here with a pinch of funny action movie references. Good fun!
[ Fun: 5 | CTRL: 6 | GFX: 6 | SFX: 5 | Replay: 4 ] [ Total: 5 ] + Decent shooting mechanics (hold X) + Nice attempts at action genre tropes ~ The small viewing area limits strategic play - Scenery repeats - Mini-bosses repeat - Platforms repeat - Each characters attacks are the same Where Gunslugs 2 comes up short is after you play Broforce... that game gives you a wide destructible area to move around, fortresses built into the scenery and characters with diverse attacks... while here the scenery is pretty much the same boxes and platforms over n over. The towers do make for fun exploration but again they start to all feel very samey. Likewise the mini-boss who pops up.. its the same machine with the same attack pattern.. if you can call it a pattern. For the sake of some level design and more screen space there is something worth while here, right now its forgettably average but
I was about to write a longer review about this game but how should i do so if the game kinda plays itself if you only hold down the fire button and going right? I mean it. I played the first 3 worlds (i guess each 2 levels + boss) and the first level of world 4 and i had NO health problem either ammo problem by just holding down the firebutton, running straight into "enemy lines". Even if you have no ammo left, you have a "super fast" close combat knife which i used for killing the 2. boss in less then 15 seconds. Worth playing? No Fun? No Reinstall? No Srs, it makes no fun, the animations, the gameplay, nothing looks good or is good in this game tbh. Maybe the music a bit but thats fairly all i can say...
Tags: Sidescroll Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Outcompeted. Sprites get stuck in obstacles. Dumb AI. Dubious level design. Spam oriented encounters. Feels like a runner at times. Basically you push forward, occasionally destroying checkpoints like in the original. This time the SFX worked and the sprites are marginally better. The animation is still low quality and the engine did not do too fluid a job at translating the action and the panning on screen. The jump animation is still stiff. The more varied attack patterns and their speed mean you mostly have to rely on killing everything aggressively, and relying on drops to make up for your chipped health and ammo. Gets outcompeted fast by quality sidescroll shooters. https://store.steampowered.com/app/274190/Broforce/ https://store.steampowered.com/app/366250/METAL_SLUG/ https://store.steamp
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