
When the truth is buried, go underground. Step into this new take on text-based adventure from the award-winning team behind Thomas Was Alone and Volume. A short story that hands you the fate of the world above, as a detective looking for answers on the Subsurface Circular.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Played through the game in a single sitting - which is just shy of 2 hours. I was just as entertained as going to the cinema, so consider that before judging the game on value. I found the story to be structured in a very interesting way - small pseudo-choices leading to a very big, difficult and subversive final choice. I won't spoil the ending, of course, but I have to say I have seen very few games that built up to a single, potentially quite emotional and philosophical player choice in such a way or to that degree. It's like a condensed "Life is Strange" where one and a half hours are all about world building and allowing you to understand the potential consequences of the choice to be made far before the choice is signaled in any way. The fact that the game gripped me till the end is proof enough that it's good since I'm very picky with finishing anything these days - even 2-hour
Dialogue Tree Simulator You are a detective robot that is programmed to sit on a train. You talk to passerby robots. You solve a mystery. Not a bad game. At first I was disapointed that I my character never moved around. They just kept sitting in the same place. Like you could just sit in one spot irl and solve a mystery. Then I realized I was doing the ... exact ... same ... thing! Meta commentary turned up to 11 in a casual game? That's a thumbs up in my book!
As the description notes, this is designed to be finished in one-sitting, and I was able to finish the game in around 90 minutes. The Good: Story, Music, and Visuals. The Bad: Display settings did not auto detect, causing the inital game to look funny. You can fix this by setting the display resolution to be the right one. Conclusion: Despite the game being so short, I did feel good about the price I paid. Thank you.
Subsurface Circular is a fascinating sci-fi mystery that has you trying to uncover a conspiracy while remaining firmly seated in a seat on a subway train. The world is interesting, the dialogue-based puzzles are quite enjoyable, and the story deals heavily with questions of automation and artificial intelligence. I managed to beat it in a single two-hour session, and if you're interested in more dialogue-driven games, this will probably tickle your fancy.
Walk with The Architects Subsurface Circular is a narrative short developed by Bithell Games. You play as a Tek detective on the Subsurface Circular, an underground metro network that connects different parts of ‘The City’. You work for Management, but you quickly take on a personal case involving the disappearances of Tek. Is this the work of humans or Tek? It’s your (unofficial) job to find out. The first thing you’re struck with by Subsurface Circular, is how well presented it is. The visuals are cinematic and look fantastic, without requiring a beast of a machine to run the game. You really get the feeling that you’re travelling on an underground metro, especially when you add in the ambient sounds and the music of the game. For the most part, you are just deciding which dialog options to go for, but there are a few sections in here that offer up a bit of a challenge, it becomes
Byte-sized review Intelligence effect Review in under a minute Subsurface Circular is a well crafted little text adventure by Mike Bithell that touches on some interesting topics such the rise of artificial intelligence to how mankind is rapidly automating what it can, to the fear of where humankind will fit within this rapidly transforming landscape. Bithell uses these topics as a springboard into a mystery about a robot detective investigating other missing robots on an underground rail transit system. It is a simple but engaging experience that is thankfully very well written with a central mystery that is worth your time spent trying to solve. One word to sum up the experience Intriguing Performance/Bug related incidents None. Being a text adventure the game doesn't really tax hardware and the limited (but appealing) graphics really only act as a skeleton upon which the te
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