
Rendered in rich detail, four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam - await the steady hand of a planner to manage their transportation needs in Cities in Motion, a city-based mass transportation simulation game. Overseeing the changing needs of people from 1920 to 2020, it's up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you've ever been annoyed at public transport, here's one for you. See if you can do better. Cities in motion is a simulator game where you can be the one to work out the public transport of a city. Sounds easy enough, just some bus lines here and there. A tram line on this road here, and everything is connected. And then you give it a while, and there's 8 busses waiting for that one bus stop with a waiting line of 250 people. Clearly you didn't think that one through. But that's okay, where a normal job as public transport planner would have you fired for that, here you can try again or fix it somehow. So then you can add subway stations, boats, and helicopters, and before you know it you're covering the city and hours passed. The interface and controls are easy to learn(If a little odd at times), and the game mechanics are easy enough as well. However, mastering the game mechanics a
I spent many MANY hours playing Transport Tycoon, OpenTTD, and both Aerobiz games for the SNES, and this falls into the same vein of transport business simulation. Thankfully, it also lives up to that standard of excellence. It's very easy to grasp some of the core concepts, but it is definitely more difficult to master the game. If you're into business simulations, this is absolutely worth playing.
Initially, this game was right up my alley. I am a huge tycoon / sim junkie and I was able to grasp the basics right off the bat. However, the main issue I have is the sim engine itself is incredibly difficult to work with. To make money, you need to move passengers from point A to B. Optimum lines for doing such tend to be a little too popular and in order to keep up with the demand, you need to add more vehicles. More vehicles clog up the roadways (which don't seem to thin out no matter how many people you have using the public system in the first place), which deceases your efficiency even more. In the midst of this entire mess, you have to constantly babysit your wages and ticket prices as the in-game economy fluctuates. Too high, and your already angry customer base will ignore you completely, leaving you with no income. Too low, and your lines get flooded, which then turns into a
This is one of those games that takes a certain kind of player. If you love building and management games than this is a lot of fun. I have played both this and the second Cities in Motions. Both are fun, but in different ways. Cities in Motions 2 offers you a lot more control of how you can lay down your tracks (and roads because the sequel allows you to build your own roads) and now limit you to the four cardinal directions and diagonals. But the cities feel a little bare bones because they just have buildings. In the first Cities in Motions the cities have train stations, ports, airports, and the roads and highways actually go off map instead of a loop leaving you in this mysterious cities that is completely cut off from the outside world... Though Cities in Motion 2 compell you to build depots where you buses, trams, and subways which makes repairs and maintainance much easier on y
It's one thing to build a city, but another thing entirely to manage it. Games like SimCity are high-level simulations that let you build services like trains and bus stops and then forget about them, trusting their operation to whatever imaginary middle-managers you have. Cities in Motion is the game for them, a simulation entirely concerned with developing and managing transit systems. And while that might not sound like the most thrilling thing in the world, it's presented in such a relaxing, charming way that it's hard not to find joy in. Each scenario in Cities in Motion sets you in a fully-realized 3D city, where every building and landmark is named and given uses to the populace. You run a startup transportation company, charged with arranging bus lines, tram routes, subway tunnels, and more to achieve goals and turn a profit. The first part is pretty simple and fun, as you get r
It was for me great fun to play this game in the begin - However there is a super enoying bug that will happen eventually in any city with metro trains and renders the whole system unplayable. Usually in the late stage of the game there will be always an important metro station where trains rediculously will just not leave before they are completely full (which takes very long because they are waiting very long for single people who are just entering the station)!!! This causes heavy jams in front of the stations where trains que up infinetly. People on subsequent stops can hardly enter the train thus get angry. Also you can not add more trains to the line because they will only add to the que in front of this one faulty station This is messing with the whole (!) metro nework and there is absolutly nothing what you can do about it ... The bug is known but the developers sadly don't ca
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