CrownTrick is a procedurally generated maze game with Roguelike gameplay and hand drawn art style. Take up the unbelievable crown and start your underground adventure with the power...
Crown Trick is a turn-based roguelike adventure set within the Nightmare Realm, a shifting underground world riddled with traps, puzzles, and dangerous creatures. Players descend into its ever-changing depths, where time only moves when they do, letting each step and strike be planned with care. Aided by a mysterious talking crown and its powers, the hero battles through procedurally generated dungeons, mastering elemental skills and abilities claimed from fallen foes. Every run is a fresh attempt to survive the labyrinth's perils and unravel the secrets buried within the dream-like realm.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
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| Russian | |||
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A turn based roguelite that feels like: +Dungeons of Dredmore combat (enemies move after you move) w/ Blinding of Issac like maps +Enter the gungeon teleport map traversal so not too much backtracking & various risk/reward gambling loot rooms! +Work with what you have - randomized access to table of all spell lists, weapon types, consumables. +Build your character based on starting weapon/spell combos with currency carryover on death for upgrading future runs +Extremely good UI, colorful graphics for inventory, options, clear layout of character & damage stats. As a fan of dungeons of dredmore, sword of the stars the pit, tangle deep this game is easy to pick up with decent variety of weapon/spell combos that gives plenty of risk reward events. Also has really good mouse/keyboard options. I could easily see this game polish with more difficult fine balances for veteran players. New
Don't buy this game - it includes unstable anti-cheat software The game itself is fun. It's an interesting turn-based roguelike with lots of unlockable items to alter and improve subsequent playthoughs, with plenty of additional content to unlock. At least I suspect it is. The bug-riddled anti-cheat protection bundled with it consistently corrupts my local save file, uploads the corrupted version to the steam cloud, then crashes my PC, wiping out all progress. Maybe you think you'd just do some minor save editing to work around this problem? Forget it! This weirdo developer also decided to encrypt save files. Think you can look at their crash logs to figure out what happened? Nope, they encrypt those too. Maybe you're really adventurous and decide to try and debug it yourself? Think again - the game crashes if you attach a debugger to it. This is all ridiculously hostile for a single
If you are looking for a longterm Roguelike/lite Game you are wrong here. This Game has 5 Levels and they are on base difficulty not that difficult.After beating those you got around 80-100% of obtainable Items and Skills. Great Game. Interesting Character- and enemy design, cute and polished compared to other Games like Binding of Isaac, Curse of the Dead Gods or Hades. The turnbased combat changes the fast paced Roguelike/lite concept most Games prioritize nowadays and it works really well. There are always multiple ways to deal with enemies and you can play according to your own playstyle. Either single out enemies, cc them into eachother to combo them, go melee, go ranged spellcasting. All depending on what you want to do or what you think will suit your next opponents best. The story is unique but not complex. It's straight forward in what it wants you to understand. If I had t
I just want to point out that the rarest achievement this game has is getting 30 deaths, with only 2.3% of the entire player base actually getting it (based on the time this review wast posted). To give this a bit more perspective, the achievement for beating the final boss is at 10.9% and this is the last achievement that I got.
Honestly, I got the game through a bundle. It was fun at first. But there's some glaring issues that makes me believe the actual game wasn't tested enough. I feel like most of my deaths were cause by in-game issues, not mistakes made by me. Odd wording and straight up incorrect wording: Does scorch damage count as lava? If I'm immune to fire damage is that lava and scorch or what? What in the ever loving heck is "edge adjacent enemies"?? The game may be poorly translated, I'm not sure if it non-English developed. UI issues: As it was mentioned by other comments, enemy UI, player UI and hud often will block elements in the game entirely. Overtly poor abilities and punishing debuffs: There is a "cursed chest" mechanic in the game. Take a hit, receive a (usually not great) reward. There are 1-3 different curses that can randomly generate. Most of these are crippling in the game. For ex
This game is a mixed bag. It's turn-based strategy, and roguelite stuff makes it a fun one. The good Grid Turn-based strategy (move/perform an action and enemy performs an action). Decent games in this genre are fairly rare. Unique mechanics, which add depth to the game. You can blink a limited amount of times, which does not count as an action that ends your turn. You can break enemy "shields", to stun them for several turns and recover blink charges. If you break multiple enemies in quick succession, you also gain damage bonus. Enemies lose double the shields while they are performing special attacks (take turns to charge). There are also some interesting environmental effects (water/fire/grease etc.) that interact with elements you produce (like you can leave fire, or electrocute water, or cancel fire with water). Balanced weapons.... sort of.... I was really confused at first,






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