
Dice Legacy is a dice-based survival city builder set on a mysterious ringworld. Your ship has reached the shore of an uncharted continent. Roll and use your dice to gather resources, expand and defend your settlement, survive the winter and interact with the strange inhabitants of this eerie world.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm surprised by the negative reception this game is getting. It's a pretty fun puzzle type city builder. It is a bit odd that it is real-time instead of turn-based, as many of the mechanics tend to clash with the real-time gameplay. The controls are also a bit clunky, and hotkeys are not customizable. My biggest issue is that the endgame can be a bit grindy as the enemy sends wave after wave at you and it seems more tedious than challenging. The game also has RPG elements of leveling up your dice. This is fun, but some of the traits are useless past a certain level. You can get knowledge to level 8, but there's not benefit to it above level 3. I'm not sure if this was done with the intention of adding more content at a future date, but again it feels a bit clunky. Overall it's a pretty fun 3ish hour rougelike city builder with RPG elements. You can also carry two dice with you from ga
I genuinely suspect I'm missing a big portion of this game. As in I feel it's there, but I can't find it. It's got to be there, right? A game that sells for £15.99 CANNOT just be two relatively short scenarios AND NOTHING ELSE. Two relatively short scenarios that are designed to force you into playing quickly, due to frustrating limiting mechanics. I beat both without ever using 2/5 kinds of dice in the game. I literally saw no use to them, when I had bigger problems. Maybe they make it much easier, but when you only have 12 dice maximum, and there's already too much RNG in getting the faces you want, why the hell would I change dice in my pool into other kinds that can't do the things I need. Plus, when you add a new dice type to your pool, you get a new class to try and keep happy. That just seems like WAY too much trouble. So yeah. Best as I can tell, there are two levels in this ga
Really really enjoyed playing this game, was hooked immediately after seeing a game play video. Pro's: -City Management is really strong, and intuitive. -Research and upgrades are rewarding -Everything is visually stunning, and soundtrack is gorgeous, amazing atmosphere, even as the music shifts slightly to match the bad guys. Super clever implementation. -Rolling and Placing dice maintains the boardgame "Push your luck" feel, and tactile incentive. -Gameplay really pushes on that stressful start transition from having nothing and panicking about everything, to having everything and panicking about nothing, and building everything up and planning it out is really rewarding. -Resource use and balance is really great -User interface is super clean and easy to use. Cons: -Tutorial needs work, too many times I was wondering what just happened. (Natural resources having durability, my
First of all: the idea is great, the gameplay is fun but would be so much better in a turn based setting instead of being a real time plate spinning simulator. Still, the game as is could be super fun, but... ...the user interface is terrible. Like, the worst I have seen in decades levels of bad. 1. Buildings obstruct the vision of points of interests behind them: you cannot see ressources and dice placed there and there is no way to turn the camera to get a better look, because... 2. It is basically a 1d board where you can only move up and downwards. No turning the camera, no swiping left or right. Your vision will be obstructed just by the nature of how the game board is presented. Whoever made the decision to present the game board in this manner, without any need to handicap the user, made a bad mistake. 3. Important effects are hardly visible. You buildings can, given some circum
So TL;DR of this game for me is that its a roguelike / Citysim (or village sim) and i really dont think that Destinybit managed to mix these elements if they even can be mixed at all. ill try to be balanced and give the positives first. 1 - The visuals are good, while its a bit jarring i kind of like the way the sidebar scrolls over the ringworld, they really managed to cut down the size of the world to foster the main experience they want you to have. 2 - the music is very uhm, generic, its totally fine and just gives an ambient track but its not grating or bad per say. 3 - the key concept of managing rng and assigning dice to jobs sounds really intriguing, i just wish it was done better. 4 - on a technical level the game is competent, ive yet to experience or see anyone encountering bugs, crashes or jank in general and i for one think thats atleast worth a pat on the back for a game j
After 15 hours, I stand by what I have previously said. I will add that saying this game is based on a "legacy" system (you may have noticed it since it is in the name of the game itself) which strongly influence the game. Most of the negative reviewers I have read have played so little they have never even tried it. I feel like they are reviewing less than half of the game. But if you are wondering "will I enjoy this game?". It depends! You will likely lose your first game. You will also probably lose the second one. Play with the pause for the first games to reduce the stress. The first 4 hours of gameplay will be you being kicked in the butt while you learn. Then, you will know most of the mechanics by heart. You will have a clear strategy. And the legacy mechanic will kick in. And then you will win. Pretty easily I would say. And then you will be ready to try more. Try the other sce

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