
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Die in the Dungeon is missing somethings that make it feel off. Objectively, its a good game, but when other Roguelikes just fill me with endless replayable joy, and I simply don't want to bother with Die any longer than I have to, I can't really give it a positive score. I like that the battles are fast paced, I like that after just one run most players will be able to tell that certain types of dice and certain types of dice powers are traps. The art style is by far the best part of the game. I also really like that your starting equipment and dice are, for the most part, actually worth keeping the entire run, which is not true for other roguelikes like slay the spire and its hundred clones. But its missing something. There isn't exactly a lot of plot. There are codex entries for characters and enemies, but that doesn't really build a world, despite the evocative names for the thre
Finished D6 in under 30 hours. To be fair, I had a lot of fun, but I also lost interest now that I'm "done". It feels like the optimal strategy is to ignore a lot of dice options, and just go for mirror + boost + pack, which makes it almost repetitive once you get going. There's also some glaring loopholes, like making infinite money with coin dice. You pick Mango, leave one enemy alive, take a gravity coin die, and see the money roll in. Buy all the upgrades, get all the relics. I'm excited to see if there's gonna be some serious balancing, because then I will definitely play some more.
Play Origins (free demo) first. If you like it, pick this up. Pixel art done well, nice music and game design.
I really want to like this game. It's cute! I like roguelike deckbuilders. The dice matrix is neat. The four classes are all varied in interesting ways. But man, this game has some horrific problems. First and biggest, the dice matrix becomes unreadable if you ever have 2 effects on one space, which will happen constantly. Sometimes you'll have more than that. Some fights, especially the secret fight, are basically illegible. This slows down an already brutally slow game, making runs take well over an hour despite extremely simple decision making. And despite that extremely simple decision making, the "ascension" difficulties are brutal. Based on community feedback, it seems like the solution is to learn how to break the game over your knee with infinite combos. Can't go infinite? Sorry, simple value plays have no business here. Half the dice you're offered in act one actually make y
I have never before taken the time to write a review for a steam game. Die in the dungeon serves as a testament to the ability of indie developers to make meaningful contributions to the roguelike (in this case, deckbuilding) space. If you enjoy roguelikes and want to support the growth of the genre, consider buying this incredibly deep deck builder. Pros- 1. Cost. The early access launch price was very palatable and feels like a bargain, without ripping off the hard work of the developers. 2. Game design. I am generally hesitant to trust dice-based roguelikes, as it takes a genre filled with rng and usually introduces too much. Through a series of very inventive design decisions and balancing levers, that does not feel like the case here. 3. You are given dramatic freedom in how you choose to build out your deck and what areas you wish to prioritze. 4. Incredibly inventive enemy a
Before I get to the harsh details of this review, I will admit it - the game has interesting & different mechanics, I have not seen in other rogue-like games. Bosses also feel super unique and playing around them feels very rewarding. And so are the regular enemies in the game - they are quite charming and the art direction is superb. I mean what's not to love playing as a cute frog and throw unique dice on the board? But rIght now... I'd say only play this if you're on the hunt for more dice deckbuilding rogue-likes, such as SpellRogue, Slice and Dice, Astrea. And this is coming from someone who was very much looking forward to playing Die in the Dungeon after testing out both origins and the latest demo. Thing is - while the music and whole feel of the world is fantastic, this early access is just not that great, tbh. So I want to share the feedback with the devs after completing 2 r

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