
Dredge is a fishing adventure with a sinister undercurrent. Sell your catch, upgrade your vessel and dredge the depths for long-buried relics. Explore the stories of the strange locals and discover why some things are best left forgotten. Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
30% Exploration 30% Fishing Mini-games 30% Inventory Management 10% Worrying about the Dark If that sounds appealing, then I couldn't recommend this game more.
I can highly recommend Dredge to any one who suffers from gamer apathy or has trouble getting hooked in by games. Though simple the core game play loop is fun an interactive, while the story pulls the player in to the eldritch mystery that actually makes you have to problem solve more for the story then any of the game play challenges/mechanics. Overall only complaint is there is not more Dredge to be played after finishing the game.
I'm a little mixed on DREDGE. I beat the game in three sittings and had an incredible amount of fun with the first two. The core mechanics have great promise and exploring felt extremely rewarding. Unfortunately, it was the third sitting that really made it impossible to ignore the game's shortcomings. DREDGE's issues are almost entirely economic, which is strange because the first few hours of the game feel so incredibly tight. Your storage, money, and time are all incredibly scarce and so doing anything that promises to unlock more of them feels extremely good. Catching fish means money. Dredging items means more ship upgrades. More money and resources means more engines and lights and speed and safety and cargo and all of that means even more fish. The gameplay loop feels incredible. There is a hard point where this feeling goes away, however. The game is split into five separate
I'm really enjoying DREDGE. I love horror stories, but I have a hard time with traditional horror video games. The immersion can be too much and I become anxious to the point where it's not enjoyable. DREDGE does a good job of balancing it's spooky atmosphere and interesting story with a good mix of urgency and relaxation. I like that I'm free to enjoy the game at a slow, safe pace. Getting caught out at sea at night isn't an instant death sentence but there's still enough spookiness and some OH GOD WHAT IS THAT? moments that deliver adrenaline in a slow drip that a cowardly gamer like myself can really appreciate. I'm looking forward to seeing how the story unfolds.
At the time of this review, I am 7.7 hours into the game, and that means I am barely into the story and quest-lines. I love the artwork. I love the music and sound effects. I love that I can play in short sessions and not feel like I won't remember where I was when I get back. I love the slow burn, and build up of dread as the sun starts to go down, but I just have to try for one more fish or one more piece of scrap metal. The economy is tight- but not unbalanced. If you are low on cash for upgrades or repairs you can go close to home to fish or throw out crab pots and make money at a decently fast pace. I don't feel rushed into doing anything- the quests have no timers, I finish one whenever and the next one unlocks. I can explore and get to know the map at my own pace. End up smashing my boat to smithereens? The game lets me load up my last save or start over again- my choice. You c
Dredge touts itself as an Eldritch Horror Fishing game. A day-to-night adventure across the seas where danger crawls and stalks you in the dark. In reality, it's more of a casual day on the lake with a few spooky bits waving to you from shore. It's all competently executed, though you may find the thin plot and calm gameplay not worth the full asking price. The game's loop has you driving your boat from point to point, at some you briefly interact with the residents of the islands you visit. At others, you do some basic fishing minigames which, to their credit, aren't nearly as annoying as fishing is in some other games. After you stack your suspiciously Tetris-like hold with fish and materials, you return to a dock, sell it off, and maybe purchase an upgrade or two. While simple, this was enough to hold my attention for the first half of the game - especially as the game drip feeds hin

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