
The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Bought it pre-release from the developers website. I just like rogue-likes (or -lites, or likelikes or whatever floats your boat), and this one is plain fun to play. Visually it reminds me of Nuclear Throne, only with turn-based movement and combat. You can move and shoot in the 4 cardinal directions, aiming costs nothing but as soon as you take a step everything else does as well. Deliberately without a skip turn function, it changes smoothly between just going for it and taking another second to ponder about what to do next. Ammunition for your 3 weapons has to be found (only very late into the game I actually ran out of ammo for 1 of my guns for a while), and encourages you to swap between them to get the most out of it. The late game can get quite tense, but you can take your time to think about your next move. - 3 weapons which upgrade over the course of the game (short range gu
A very good idea, with medicore execution. When you play this game, you basically do this: move left - move right - move left - move right - hope an enemy jumped in front your barrel - shot - shot - shot - rinse and repeat. Very monotone. Basically, imagine a turn-based Nuclear Throne (literally, exactly that). - But with only 3 characters (a reskin with stat adjustments) - 3 types of weapons only (they upgrade though, but this only gives them more AoE or Damage) - A ton of imbalances - "features" in regards to gameplay / combat that you cant play around. As a small example: All monsters do their action after you do. This means you will regulary open up a door in a corridor, which will reveal a monster. Since your turn is done, the monster gets its turn and shots you for 1-3 damage (which is 5 to 15 % of your health). And there is no way at all to avoid this. Also, teleporting monste
The pretentious trailer doesn't live up to its promise. As far as I figured out, the gameplay loop is more or less the following: (1) Pray for good items/ammo (2) Learn the minimum number of hits needed to kill enemies with each weapon so that you don't waste ammo (3) Move back and forth until the enemy makes a stupid decision and walks into your line of fire, otherwise you walk into theirs and take extra damage (4) Pray that plants heal you to max instead of dealing insane damage (5) Die because there's an arrow above a console in a room full of fire traps that, for some reason, you walk inside when you click on it (6) Restart from the very beginning because for some reason this game is a roguelike (7) Die again because you need to wait one turn for fire to stop shooting out of the ground, but you're surrounded and there's no way to skip your turn--you are forced to walk into the fire,
Yeah, its true, this is essentially a turn-based version of Nuclear Throne. But wait, before you dismiss it, understand that it is really well done, and definately has earned its place in competing with NT. While I love Nuclear Throne, this title may actually get more of my time because IMhumbleO anytime you add turn-based mechanics, things get better. I said I would only boot it up to check it out, but four hours flew by - that rarely happens to me. Dissertation work was put on hold for this mother******. Pros: +Butter smooth gameplay with either a mouse/keyboard or from the couch with a controller. You can play as fast or slow as you want. +Artwork is pretty great +Utterly addictive one-more-run kind of coffee-break game here. +Unlockables such as a bestiary and new playable characters that have different stats (not just skins). +Daily runs. +Learning curve is not as steep as many o
A fun roguelike game, I find it rather hard. The preview pictures gave me an impression of a rush game, but you got to play rather carefully and lure enemies in favorable positions. You can use props and environment to your advantage, and there is a reasonable number of item drops and upgrades to help you going. The music is pretty bearable and not at all what you would expect with such graphics. It is rather shallow but that is to be expected and though the graphics are meant this way, they could be a tad more advanced. Still I found this rather entertaining so far (5 hours), fresh and soothing in it's simplicity. Great if you have little time, are tired, and want mindless fun.
I absolutely recommend this game to other players, I'm not even a big fan of rogue-likes, but after seeing the game-play trailer for this, I had to try it. So I've played 74 frustratingly fun minutes! I guess this is my early, early access review. I love the difficulty level, the balance is spot on. The randomly generated levels work perfectly, it's nice to see different layouts each time I play and the area sizes feel just right. Not too big or small. The turn based game-play adds even more value for me, I love being able to plan. It's so much better than just running around in a big mess of explosions and bullets like a lot of traditional rogue-likes. The variety of weapon upgrades, items, power ups and enemies that I've encountered are interesting and the addition of data cards makes it all that more interesting. My personal favourite item so far is the mine, I enjoy pacing abo
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