
Ever wondered what one quadrillion damage per second feels like? Wonder no more! Embark on your quest to attain it today! Start out by clicking on the monster to kill them, and get their gold. Spend that gold on hiring new heroes and get more damage. The more damage you deal, the more gold you will get.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's not pay to win... it's not pay to play... it's a great game to idle with if you enjoy strategy/rpg (having an interest in math also makes it more interesting for me.) Definitely use an autoclicker--don't break your mouse. The fun is what ISN'T clicking (upgrading heroes, speccing ancients/outsiders, trying to figure out which hero is a dude or not cuz they all have breasts.) It's free, has tons of achievements, is well-made and addictive. You can also expert and import save games if you'd like to try other people's builds. I wouldn't play it without an autoclicker (usually autohotkey is ideal for this--and scripts are readily available on community)
It's an addiction. I am not joking. You don't want to be addicted to this. There are expansive fantasy worlds to explore, intriguing mysteries, puzzles to solve, and stories to be told. And here I am, instead of any of those other games that actually have that, I'm just... clicking a monster. This is half-joking, but also containing my honest opinion. I just don't like what these type of games make you do. Get addicted to some other game. Thank you for reading this humble little review. Back then, most clicker games had a better idea when to stop, like Candy Box, A Dark Room, & Space Lich Omega. They all have a good story, there is actual exploration, ASCII art, and they don't break your mouse.
A horrifying examination of human psychological weakness, Clicker Heroes is more disturbingly respectable than clear satire such as Progress Quest for being a fully realized and quite serious effort of game design, but it is not to be played—it is to be hooked up to a computer in a museum where children can go and watch it work (from behind the safety of a thick glass shield) so that they might return home motivated by recurring nightmares which serve to forever remind them of the ease with which a person can be seduced into wasting their life. If we ever manage to build utopia, the cornerstone of its educational program will be a forced hour-long session of Clicker Heroes that ends with students being informed that their genetic sequence has been inextricably attached to their game profile and that they will be unceremoniously exiled to labor camps on the Moon if they should ever demon
A horrifying examination of human psychological weakness, Clicker Heroes is more disturbingly respectable than clear satire such as Progress Quest for being a fully realized and quite serious effort of game design, but it is not to be played—it is to be hooked up to a computer in a museum where children can go and watch it work (from behind the safety of a thick glass shield) so that they might return home motivated by recurring nightmares which serve to forever remind them of the ease with which a person can be seduced into wasting their life. If we ever manage to build utopia, the cornerstone of its educational program will be a forced hour-long session of Clicker Heroes that ends with students being informed that their genetic sequence has been inextricably attached to their game profile and that they will be unceremoniously exiled to labor camps on the Moon if they should ever demon
If you like numbers that go up and not down, and you question what your are doing with your life, then this is the game for you.
It's fun for a couple of years, but then you want to live life again.
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