"Has-Been Heroes is a challenging, rogue-like game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to the Princess Academy. The player controls three characters and must focus on combining hundreds of different spells to create devastating combo effects that can be used against enemies along the way. The rewarding, strategy game features irreverent humor, expanding world maps and increasing levels of difficulty. Players will stay focused and engaged in the gameplay as the quantity and randomness of spells and items allow for thousands of new experiences and will force the player to change their game style each time, while the specter of permadeath could cause the player to lose everything!"




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Has-Been Heroes has no right to be as good as it is. The only reason I ever heard of it is because it was on a humble bundle I got solely because of Cryptark (and, Pinstripe. Maybe.) And the only reason I fired it up was because Cryptark was seriously getting on my nerves and I figured "hey why not". And here I am, 8 ♥♥♥♥♥♥♥♥ hours later, writing a review about a game I honestly had no hopes to give more than 20 minutes to. christ. Okay, so first things first: HBH is an RPG. Sorta. At first look it seems like some kind of unholy mashup between Plants versus Zombies and Darkest Dungeon: you will run around a map, getting into battles that consist of enemies walking right to left, and the objective is to kill them before they reach the left side of the screen and kill you. Go through shops, buy some stuff, get to the boss, win the map. Get it? Got it? Good. Now, the basic mechanics of H
Has-Been Heroes delivers on it's promise of being "a challenging, lane-based roguelike game of strategy and action." It's a very well balanced and well polished game, that leaves me with the "one more turn" feeling after every run I complete, whether it was successful or not. The randomly generated levels will often provide options for your party of heroes. Whether to rush towards the boss level along the most efficient route or to explore as fully as possible gaining additional gold from battles and items & spells from vendors or shops. The items and spells are also random. This can cause the occasional run where things just don't go well. The routes are bad, and the items offered are weak. However, runs are quite short (especially if you are a little on the weaker side) and overall progression is still made by collecting souls. The overall progression system is one where each battle
If you are fan of rogue-likes and/or surprisingly deep tactical combat, you owe it to yourself to get this, BUT you do need some patience, as it will take some time to learn how things work and just how deep the battle system goes and the game is absolutely brutal as far as tolerating mistakes goes. Think you can just take on that random trash mob without paying attention? Well. It was nice knowing you! Reminescent of Darkest Dungeon (and I mean that in the best of way, why I love DD), altho replace horror with comedy, dark animation style with Frozenbyte's characteristic charming animation and the DD combat system with pretty unique and new 3 lanes based real time battle (but with frequently used pause button) based on characters with very different abilities swiching lanes rapidly and very frequently to dispatch various types of enemies with the strengths unique to them. Frankly, thi
Has-Been Heroes is a roguelike game with strategy elements. Its story is barebones but that doesn't matter as its main selling point is its gameplay. You control 3 Heroes with different characteristics and you kill enemies that come in 3 lanes with attacks and spells, as seen on the screenshots in the store page. This may seem simplistic but it isn't. On the way to the final boss you navigate the map where you can go to several locations and meet various merchants (Spell and Items and buy what they sell), Treasure Chests, Altars etc, strengthening your Heroes. As far as difficulty is concerned, other reviews vastly overstate the effects that RNG plays. Roguelikes need to balance RNG with deterministic outcomes and this game does it sufficiently well. While at first i thought the game was poorly designed after understanding the game mechanics i realised that it is actually very well des
This a duo review of sorts as when I originally bought this game on release I ended up refunding it, I just couldn't get into it. The games tutorial is pretty much non existent, lots of things are unexplained and many useful mechanics that can be used to make fights easier are not unlocked yet. It was very frustrating, I saw the potential which is why I bought it in the first place but at the same time it felt like a cobelled mess where I was at the mercy of the RNG spawns as to how much progress I made. Fast forward to the first sale this game in back in june, I decided to pick it up again, give it a second shot after finding some footage explaining the mechanics, how certain synergies work but more importantly, I experienced the tutorial this game lacks and unfortunately still lacks. After finally understanding the main mechnics and how fights work, everything suddenly clicked. I have
This game is fun but not perfect. The game has 2 major flaws. First, the lack of infomration in the game. I'm sure someone will write a good faq soon that will cover the pages of missing information that should be in the game I'm not talking about damage formulas and such but basic mechnics like Candles. (I saw one reviewer say darkness was random it's actually 100% non random and a good game mechanic that's not explained at all). Also the discoverable section that shows what you the items and monsters you have seen is not too bad until you get to the monster section where no special unique abilities of the monsters are listed. Just basic stats. I feel like this was a major fail. The other issue is the lack of control customization. The Controler setup is good but you will be about half blind not being able to mouse over equipment and such, I find activating spells to be a bit clunky to
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