
Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and scare nearby villagers into attending church. This is a game of capitalism and doing whatever it takes to build a thriving business.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I truly don't understand the negative reviews I'm seeing here. I've played this game all the way through once and halfway through a second time. I had a blast. And on top of that, there are reviews on here that are downright incorrect. For instance, one guy is saying he maxed out his graveyard in a few in-game days. That's literally impossible. Not joking; the way it's set up, you CAN'T max your graveyard until you're about 50 weeks in, at the soonest. The "bug" that stops you from getting corpses is actually a quest in-game, and the reviewers must have gotten confused. It's long (107 hours in, not bored yet), it's fun, it's weird, it looks nice, and the devs fixed a lot of the early issues. Now that being said, there are a few things you do need to know going in. This game has more crafting stations than I've ever seen in a game. Certain things aren't explained all that well in game. T
At this point, I've played for nine (Nearly ten) hours straight. In short, it's a great game, but definitely don't be afraid to go googling things when you're confused! Also a word to the wise, don't be alarmed when you get a quest that you cannot complete yet. Just let it sit, do other things, and eventually, it'll become really obvious what your next step is towards completing that quest. I started off initially kinda skipping through dialogue and running around aimlessly with no clue what to do, so at about 3 in-game days in, I restarted and paid more attention. If you really read through everything and pay attention to what's going on, you'll do fine! Sometimes though, the game kinda leaves you in the dark. Some more touching up on the quest lists and recipes would be nice. Not everything I need to do is added to the NPC's list, I can't really find anywhere that says what I need for
The game has a weird situation for Turkish players. The game doesn't support Turkish date/time because of that Turkish players can't even see the menu of the game. I did some research and found that this problem is still around here for 2 years and the devs didn't do anything about that but they still sell the game on the steam store for Turkish users.
EDIT: (June 7, 2024): Almost six years later I've come back to give this game another shot along with the DLC and a large suite of mods designed to reduce the tedium and correct many other common annoyances like walk speed and the tiny inventory. I'm generally enjoying it with these mods installed. Unfortunately there's only so much that can be done about the general design of the game, so many of my criticisms in the original review remain, even with mods. So many of the things you unlock are nothing more than stepping stones to other things to unlock. It just starts to feel pointless after a while. Being able to progress faster and not having to juggle inventory every few minutes with the aid of mods makes the game feel far less like a chore, however. So if you are looking to buy and play this game as-is, my original review still applies. Some changes have been made since, such as so
Looking at all the negative reviews you might think this is a bad game. I want to adress some of the issues from my point of view because I think Graveyard Keeper is a great game. The energy system: yes, the energy meter goes down quickly when doing certain tasks. But there´s a huge farming/cooking component involved to balance it. The seeds are cheap and with a couple of dishes in your backpack you can work a long time. It´s grindy: Yes it is. It´s the kind of game where you have to work to see results. Personally I find it super satisfying because you´re constantly unlocking new stuff. The depth and amount of content is really great. It´s overwhelming and I can´t finish any quests: yes no handholding. You get some hints from the quest givers but it´s entirely possible that you´re 3-4 hours away from being able to finish the quest when you get it. Explore and experiment. So if y
Does it have flaws? Yep. Is it grindy? Sure... if you play it that way. I think the majority of negativity this game recieves is from people expecting Stardew Valley Dark Edition. It is not. What it IS, though, is a challenging, multi-faceted, yet cozy and casual game that you can pick up and play whichever way suits you at the time. You can micro-manage your time and be super efficient at the cost of a nerve or two... or you can just take your time and do whatever you feel like doing. The way this game shines to me is that it does not at all feel like it is hurrying me along or pushing me to meet deadlines in-game. I could spend a week just cutting down trees and making burgers, and I would never feel like "Oh man, I better do all of X or get to Y before Z happens... or else I'll have to wait for next year!!" Comfortable. That's why I like this game. Even the music is max comfy.
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