
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
What can you say. Its Graviteam Tactics... Either you love it, hate it, confuses you or you never heard of it. Following up Graviteam Tactics: Operation Star is a pair of large britches to fill. One of the most realistic RTS sort of games out there. In fact RTS is to shallow a term to use to describe Mius Front or Operation Star. Battalion level simulator is more apt a description. Unlike the dark days for the Red Army in 1942 to early 1943 that Operation Star depicts, Mius Front is summer 1943. The Red Army is on the offensive, everywhere. As this takes place after Kursk for the most part and a bit south of that epic clash, the Wehrmacht is on the fence and no longer is the Red Army just trying to hold ground. Its time to start taking things back. So whats different? Most game assets have gotten a face lift. GTOS looked good, this looks better. A heck of a lot has changed. THe UI,
Feeling that ww2 strategy game ich? Loads up Company of Heroes 2; why does my Tiger have a max range of 100m? Why cant my mortars hit those troops, they are only a few hundred meters away. I need something closer to realism. Loads up Steel division 2: why does my Tiger have 15 hitpoints, why does it have an armour rating value of 20 instead of the real life listed thickness in mm. Why does artillery do 5 health damage to tanks irrespective of how much armour they had in real life? Arbitrary values are annoying! Loads up Graviteam tactics; at last, my Tiger can shoot to its real life range of like 2km, and has real life armour thickness that wont take arbitrary damage from shells that could never penetrate its armour in the first place. Then Tiger gets stuck in the mud as i ordered it into a swamp, and is now stuck for the entire 2 hour battle. You get what you wish for: you want rea
Amazingly deep and beautiful wargame One of the best wargame I've played, it resembles the Close Combat series in the way you give orders and the way it tries to portray realism. You have all the bells and whistles: a morale system, camouflage, a chain of command and communication lines that will impact on how fast the troops will respond to your orders. It even has a penetration system, so you can see what type of ammo destroyed your tank, and the direction of the shell. Really fully featured. The game is also beautiful, the models are great, full of detail. Of course there are prettier games out there, but if you dig war machines you're going to be very satisfied. This game also covers a bunch of war scenarios, the base game and most DLC are about WW2 south-eastern front, but there's also DLC of the war in Angola, the Iran-Iraq war, and 1960's borded clashes between the USSR and the
This game and the others in it's series are the games you turn to when the "realism" claims of Warno/Steel Division/Ostfront:gates of hell wear thin. These are games that are meant to be fun, easy to learn and balanced around multiplayer. They achieve this well. They are not at all realistic however which as someone who served in the U.S Marine Corps, this is something important to me. Graviteam Tactics is nothing like that, I'd even struggle to call it a game. It's a WW2 Battalion level combat simulator, and I use the word simulator for good reason. It's deep, engrossing. I like giving orders to a Platoon or company and trust that that unit's AI will (mostly) competently carry out it's orders. A typical example of what I mean is, you'll order a platoon to attack a position. This Platoon can be 4-5 squads, a mortar and crew served MG. You could individually order these units, but the
Graviteam Tactics: Mius-Front comes closer than any other game I have yet played to representing the complex situational challenges of the battlefield. It is a superb game, limited only by a weak marketing, that every serious war gamer should definitely have in his or her stable. Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because of its complexity, that you are missing out on the opportunity to experience and contribute to the finest war simulation ever made.
This game is the most realistic WWII combat simulation I have ever played myself or heard about. I started out with playing the venerable Sudden Strike series around 18 years ago, got interested in the WW II setting, played Theatre of War, wanted more and finally stumbled over Graviteam Tactics by chance. That you have to "stumble" over the game really is a shame in my opinion. It deserves to be known better. Mius Front brings all advantages and disadvantages of realistic combat simulations. Most important points, both clear positives for such a game and more ambigious ones with equal relevance: 1) It is not at all an RTS like Company of heroes. There will be hours of gameplay when nothing happens along with hopeless situations when nothing can be done to stop the enemy. To get the most out of the game it should be played with real military concepts in mind. 2) Nothing is balanced. E
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