Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An enjoyable game, however, you should be aware of a rather odd bug caused by some dev choices: The game quietly attempts to connect to a variety of Amazon Web Services. It will try to do this infinitely, as long as the game as running, even if the attempts are blocked. I'm not exactly sure what data is so important that it needs to try forever, but if you're like me and manage your own firewall configuration by hand then you'll find that these repeated attempts to "call home" will cause the game to stutter and lag unbearably. When asked about the issue, the devs first stated that their game does not have any code which would communicate across the internet. They have since clarified that they're using these AWS instances to track user metrics and "difficulty data". I've asked for an option to disable this tracking but I received no response. Regardless, a fun game, it just seems a l
Takes gem matching to the next level, by making the different colours represent different resources which power the shields, engines, weapon, coolant, and repair of your gloriously archaic Mech (the titular Ironcasts). Battles are a balancing act - do I try for a quick finish attack, or go for endurance, gaining more experience but risking wasting resources on after-battle repairs? The permadeath aspect is pretty well done - there are global unlocks which mean you'll take something away from even a crushing defeat; some of these are incremental (+15 starting health), and some have a larger effect by giving the option of choosing a different pilot (from a pleasingly PC selection), or Ironcast. These different starting combinations go a long way towards lessening any frustration around replaying early battles in every game. The balancing act continues with the mission choices - Hard miss
The description says it's Puzzlequest meets FTL in a Steampunk setting and that pretty much nails it. It's a lot more involved than your usual match 3 game with several things to think about during each turn. Do you aim specifically for their shields to lower their defences or maybe try to knock out one of their weapons to lessen the damage they mete out? You're running out of coolant and only have enough left to either fire a shot off with one of your weapons or to raise your shields. Not always an easy choice. Visuals are nice - They've really got that Steampunk Victoriana thing done well. The various mechs and characters you can unlock are pretty well designed. Be warned though, this isn't some casual Match 3 game that you can play on autopilot. It demands you pay attention to what you're doing as the difficulty can start to ramp up. You never have quite enough money to buy the upgr
Extremely fun game............, when it actually allows you to play it that is 95% of your runs are going to end not because you made an actual mistake, but because the game decided not to give you the opportunity to do anything to fight back or defend yourself. The dodge mechanic is broken, enemy Mechs with the same dodge chance as you WILL dodge twice as much as you will. Level up bonus perks are game changing. When it decides to give you any of the useful ones like refill coolant, decreased ammo cost or repair to energy transformer the game becomes notably less stressful; altho most of your runs you will only get stuff you wont/cant use. Boss's in this game are very hard, now i love a good challenge.... but you need to be extremely well kitted out to take them on, and if you fail A SINGLE MISSION you more than very likely wont have the gold or exp needed to fight them anymore. Which m
Ironcast offers some frantic match-3 action in a victiorian steampunk setting: sadly this great premise is squandered by an often frustrating and grindy gameplay. PROS: -the game setting is very interesting and well presented -good art style -4 pilots and 4 mechs to choose from, all with different stats and abilities -a good amount of different equipment to craft and use CONS: -the extreme amount of randomness in the gameplay sadly gets frustrating very quickly and basically wrestles control of the game away from the player, to give you an idea here's what is rng based: type/level/amount of equipment drops, mission type and rewards, type and number of board tiles, what ablities/attachments you can choose from on level up, certain mission results (as in when bartering for a trade) and, to a smaller extent, weapon damage. -matching and UI feel a bit clunky -leveling up your global
Starts out fun. Then it quickly becomes apparent the developers didn't care about difficulty balance. Your ability to attack or defend depends on matching nodes in a tiny grid. Usually, the grid is flooded with other crap. This leads to fights constantly becoming unwinnable. You find yourself with no ability to shoot back, while the enemy hits for massive damage practically every turn. And if the enemy doesn't kill you, the turn limit (often ridiculously limited) will tick down and give you a game over. It feels like the developers decided to lean on the excuse that, in a roguelike, you're supposed to die a lot. But (1) in a good roguelike, deaths should be your fault-- not the result of RNG deciding not to spawn any of the ammo you need to attack with. And (2) roguelikes typically increase your power a little each playthrough with global upgrades. Here, the global upgrades are laugha
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