
In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. “As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.
Meet Quill, a young mouse with dreams of greatness beyond the confines of her quiet settlement. One day while exploring the woods, she finds a mysterious stone and an ancient magic is awakened. Dramatic events quickly unfold as a distant evil extends its reach. With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side. Together, you'll travel to forgotten realms, solve challenging puzzles, and battle menacing enemies. Alone, no one can conquer what you're up against. But united, you just may defeat even the darkest of villains. Immerse yourself in the world of Moss to help write the story of a hero in the making.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I am a man of 51 years of age and started out with a comodore 64 in the 80s and every now and then u come across a Beauty of a game and i have to say this game is one of those..
Spectacular platformer - beautifully animated, an enchanting protaganist in Quill the mouse, and excellent voice work. Nominally a seated experience, but you're going to want to get up and look around the areas - partly to find the the best route through the area for Quill, and partly to admire the environments, which are simply breathtaking. It uses VR's ability to play with your sense of scale superbly. Tips: it defaults to Low Quality graphics: which I only realised after going into the menu, as it looks great anyway. And to drop off a hanging ledge you need to press down on the left trackpad, and up on the right (jump) at the same time - took me an embarassingly long few minutes to figure this out! Played on a Vive Pro.
Aside from being super duper ding dang adorable Moss is a great experience for the price, if you own a VR set it's one of those must-play titles, the narration is wonderful, the gameplay at most times is a relaxing experience and the camera style is great for new-VR users adjusting to their set, the world is drop dead gorgeous and you can even take breaks from actually playing just to lean around and look at and appreciate the design. And as a bonus Moss is one of the few games in existence that is played from a 2nd Person perspective, that being you're a separate character observing the one you control rather than the common styles, this is a nice touch because it lets you pet the mouse. It lets you pet the mouse. It lets you pet the mouse!
Reading through the reviews for Moss on Steam makes me pretty salty; so many people say it's a fantastic game, and then go ahead and give it the thumbs down anyway because it's "too short." Even if this took me 2 hours to finish I'd have the same opinion, but it actually took me over 5? idk, maybe I'm just a dumbass. In any case attributing value to a game based on its length is one of the most inane ideas - this is how we end up with Ubisoft style open world slogfests that literally have maybe 30% intereseting, engaging content and 70% ♥♥♥♥♥♥♥♥ meaningless filler busywork padding. Is that really the sort of games you want to encourage devs to keep regurgitating? Is Moss 'short?' Kinda. Is it also one of the best VR games available even still in 2022? Yes. The big reason I loved Moss so much is because its one of those types of games where the devs managed to somehow marry the writi
This is the future of VR. I've had 4 moments in 32 years of playing video games that blew my mind. They all surround a sudden mind-expanding eppiphany of "this is what is possible?" Playing Fallout changed the notion of scale. Mario 64 and free-roaming 3D games. The limited and still mind blowing physics of Half-Life. Then a huge gap. I've played plenty of VR games. But Moss blew my mind, because this is the future. Comfortable, immersing, emotional. This game grabbed my brain and shook it violently and left me wondering what brilliant possibilities lie in our future if this is what can be done in VR now. Bravo to the team.
Experienced on the Oculus Rift with Touch Controllers What a wonderful game. I have to be honest, I didn't think this game was worth $29.99 USD (it took me about 3.5 hours to finish which is what I had read was about the average time to finish). I thought people were overreacting to what probably was a better version of Lucky's Tales or Alone Together. Those are good games, but they are not great games. This is a great game. If you look at the Steam store page video or the screen shots, you'll see the parts but not the whole. The whole is a wonderful, immersive storybook experience that only VR can bring to life. The funny thing is that I really wasn't enraptured with this game during the first hour or so. I thought, well this is just like Alone Together. It's really nothing special. In truth, it is very similar to Alone Together. In both games you're pushing / pulling devices / solvi
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